Whats killing the game. Super-players

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Whats killing the game. Super-players

Postby JTG » Thu Jul 16, 2009 4:25 am

Yes as you know it. Many of us don't have the time to play the game all day, or abuse people for resources. Whileas some people have the time to play it 10 hours.

Super-players are what is driving people out. The lowly farmer knows he is behind, when he compares himself to the person that sits in a chair all day and kills bears. Why should he be forced to eternally be behind.

The newbies will never catch up to said super-player, and eventually quit when they get bored of trying. People make their farms, their homes, and quit when they realize they can't do anything, because a super-player with 200 strength will slay them on a whim.

Bottleneck is left in the dust, because super-players dominate everything including player numbers.
Goons will eventually quit, because of super-players

A solution needs to be made to even the playing field. A single player should never be unkillable, they shouldn't be hard to kill either since they abuse cabins, and mines when they start losing.

Nobody wants to grind for weeks on end to catch up with these people. The only people who would be against it is them, or the people who support or they support.

As much as you can say griefing is what is driving people out. The problem of super-players is the true vestation of it.

They force the game into a halt. They create stagnation. They destroy the playerbase, by making everything boring.

Goons made the playerbase rise to 70. The playerbase was dwindling below 20 due to the stagnation these people caused.

It will only go back down.
User avatar
JTG
 
Posts: 339
Joined: Fri Jun 12, 2009 4:11 am

Re: Whats killing the game. Super-players

Postby Ferinex » Thu Jul 16, 2009 4:36 am

The irony is so unbearably thick, I think I may choke on it.
i guess they never miss huh
User avatar
Ferinex
 
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: Whats killing the game. Super-players

Postby JTG » Thu Jul 16, 2009 4:39 am

Okay, lets just let people eat bear sausages all day and add on points to their 200 strength. Along with their 200 unarmed combat when 20 points over the opponent makes them unhittable. You are 100% okay with people who can't be killed.
User avatar
JTG
 
Posts: 339
Joined: Fri Jun 12, 2009 4:11 am

Re: Whats killing the game. Super-players

Postby theTrav » Thu Jul 16, 2009 4:40 am

hmm... I agree with JTG in that I think there should be diminishing returns on grind time such that super players never become unreachable gods...

Lets search for something to disagree with then. AHAAA!

I don't think he's right on the super players having too much to do with players coming and going. I believe a lot of people leave just due to boredom, that's the nature of games they aren't forever.
A lot more players left while JTG himself was going around deliberately making the game un-fun for them.

I reckon his primary goal here is to beg the dev's to make it so he can grind up to be strong enough to kill Rift, Blaze and Raeph (I'm not really aware of any other super players frequently on)

I dunno though, I reckon there's already diminishing returns on stat gain, and when the dev's overhaul the LP and therefore combat skill system it'll likely change so they're not un-hittable. At which point a team of several moderately competent players could probably take one of them down.


As it is, I reckon if 10 senior members of bottleneck all went at rift at once, he wouldn't emerge alive (he'd probably take a few of them down though). Similar deal with raeph.
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Whats killing the game. Super-players

Postby JTG » Thu Jul 16, 2009 4:41 am

The problem is rift, and raeph would win because even with full combat advantage bottleneck would lose, you clearly missed the part where a distance of 20-40 skill can make you unhittable.

You really haven't pvp'd much have you other than newbie killing.

Thats understandable.

Just cap stats, and remove the LP system for a capped system. So a farmer will excel at farming, a miner will excel at mining, and trades will finally be tradesmen only, and on that note people who poopsock won't be able to get unreachable by the opposition.
User avatar
JTG
 
Posts: 339
Joined: Fri Jun 12, 2009 4:11 am

Re: Whats killing the game. Super-players

Postby Ferinex » Thu Jul 16, 2009 4:47 am

JTG, the system already makes it take longer and longer to increase stats the stronger you get. For base attributes you need more FEP to fill your bar, for melee/unarmed you need more LP to buy the next level. I think you are asking for exponential growth in difficulty, though, not a linear progression (I think that's what it's called).

These players are definitely killable - just get up closer to their level or catch them afk. It's easier for you to get closer to their level than it is for them to go up even one more level.

Bear sausages may give a lot of FEP, but they also fill you up VERY fast.

I do agree there is a small imbalance, though. I'm sure the devs are well aware too.


Either way, you whining about a game flaw is ironic.
i guess they never miss huh
User avatar
Ferinex
 
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: Whats killing the game. Super-players

Postby JTG » Thu Jul 16, 2009 4:48 am

You forgot the part where they also gain stats ,and lp also. You have to climb the grind at a slower pace than them to reach the point of easy bear farming, while they keep moving farther and farther out.

I shouldn't have to abuse game mechanics to kill them.

I don't want to have to sacrifice alts, and abuse claims and clues to kill anyone. Which is what you want in order to save your precious numbers.

Who is more correct. The person whos died 12 times, and killed people. Me.

Or the person who sits in a brickwalled square all day when hes not hunting bears. You.
User avatar
JTG
 
Posts: 339
Joined: Fri Jun 12, 2009 4:11 am

Re: Whats killing the game. Super-players

Postby theTrav » Thu Jul 16, 2009 4:51 am

JTG wrote:The problem is rift, and raeph would win because even with full combat advantage bottleneck would lose.
You really haven't pvp'd much have you other than newbie killing.
Thats understandable.
Just cap stats, and remove the LP system for a capped system. So a farmer will excel at farming, a miner will excel at mining, and trades will finally be tradesmen only.


So you've been doing a lot more PvP have you?
I haven't done any beyond killing lord inaba not long after shady-achres and he was a one shot dead case.

I have however been paying attention to the combat system and what the super players themselves say about it.

1 - Stats have a large impact, the bottleneckers have a pretty good community set up and I'd expect their senior members who have been playing longer than I have to have pretty decent stats now even if they haven't been grinding.
2 - Special attacks have many time more likelihood to hit. A combination of opportunity knocks or sidesteps and valorous strike or cleave would chip away at their HP quickly enough.
3 - ARROWS + KITING == pincushion

I think you've got something of a point, but I doubt you've spent enough time thinking it through or testing things out to really understand what the odds are.
I also think you're going to tend to dismiss anything that takes an organised force of multiple people who haven't been relying on macros and ignoring the real effort it takes to get up to scratch in the game.
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Whats killing the game. Super-players

Postby JTG » Thu Jul 16, 2009 4:55 am

Again, ingame you don't pvp at all. Stop trying to kid yourself.

The irony is I doubt you or ferinex have even tried to fight superior people, or killed anyone.

Arrows do shit damage, said player can drop agro by entering a cabin.

Numbers are ineffective against them, because they are unhittable.

You can sidestep to gain the advantage, but thats going to do nothing since 30-40 skill nullifys the gain.

Anyone whos ever fought anyone knows this.

You are only dismissing this because you are afraid to lose your time advantage on anyone joining. Thats the gist of it I don't even need to post after this.
User avatar
JTG
 
Posts: 339
Joined: Fri Jun 12, 2009 4:11 am

Re: Whats killing the game. Super-players

Postby theTrav » Thu Jul 16, 2009 5:01 am

JTG wrote:Again, ingame you don't pvp at all. Stop trying to kid yourself.

you're obviously listening hard, I freely accepted that I don't pvp and asked if you did. You haven't responded with anything more than bluster so I'll assume no.


JTG wrote:Arrows do shit damage, said player can drop agro by entering a cabin.

each arrow does a small amount of damage, correct, someone looked at the numbers earlier and determined that a large number of archers would take out a high melee character but only with massive losses, however they completely ignored the ability of archers to kite the melee character who would be wasting stamina on running and swinging

JTG wrote:Numbers are ineffective against them, because they are unhittable.
You can sidestep to gain the advantage, but thats going to do nothing since 30-40 skill nullifys the gain.

Advantage can be used to activate valourous strike, that's why I mentioned it, it's got a RICOCKULOUS to-hit modifier.

JTG wrote:Anyone whos ever fought anyone knows this.

So who exactly did you fight? What were their stats what were your stats? Did you try any of the things I suggested, or are you dismissing them out of hand because your basic attacks weren't working?
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: ChatGPT [Bot], Claude [Bot] and 4 guests