bad beginnings

Thoughts on the further development of Haven & Hearth? Feel free to opine!

bad beginnings

Postby Coriander » Fri Jul 17, 2009 12:43 am

The good old grind is gone.

It has become more difficult to develop or start a new character. Until this issue is addressed, attracting new players may also be difficult.
My new player experience:
I was able to get practically nowhere (safe) on my own so I quickly joined a group for survivability. I then learned that the low skilled tasks available to me gain no LP. For example, fueling ovens, crucible etc. - zero LP, Making leather, a rather expensive skill to acquire, zero or only 1 to 2 LP (per piece of bark, one piece of bark needed per tanning bin).
Because of my initial solo attempt, I chose the farming track, but within a group, this activity is better left to a more experienced player due to the significant yield increase.
Until my character gets powerful enough to hunt, the fastest way to gain skills points is to make many useless branch baskets. Boring + useless = no fun.
On the positive side, my newbie is not getting constantly knocked unconscious by the foxes :D

edit
to clarify, I compared my initial start experience to the one just a couple days ago
Last edited by Coriander on Fri Jul 17, 2009 3:41 am, edited 1 time in total.
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Re: bad beginnings

Postby sabinati » Fri Jul 17, 2009 12:46 am

you can still get your first 100 from getting branches, and you can still chip stone for 2lp per stone after that. then get sticks and makes axes for 10 each i think. or build campfires for 5. fishing gives you 10 per fish.
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Re: bad beginnings

Postby Coriander » Fri Jul 17, 2009 12:50 am

chipping stone and axes would have been a good idea.
twig baskets net far more LP than building camp fires.
never tried fishing, I did not feel safe around the water.
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Re: bad beginnings

Postby kobnach » Fri Jul 17, 2009 12:55 am

Coriander wrote:The good old grind is gone.

It has become more difficult to develop or start a new character. Until this issue is addressed, attracting new players may also be difficult.
My new player experience:
I was able to get practically nowhere (safe) on my own so I quickly joined a group for survivability. I then learned that the low skilled tasks available to me gain no LP. For example, fueling ovens, crucible etc. - zero LP, Making leather, a rather expensive skill to acquire, zero or only 1 to 2 LP (per piece of bark, one piece of bark needed per tanning bin).
Because of my initial solo attempt, I chose the farming track, but within a group, this activity is better left to a more experienced player due to the significant yield increase.
Until my character gets powerful enough to hunt, the fastest way to gain skills points is to make many useless branch baskets. Boring + useless = no fun.
On the positive side, my newbie is not getting constantly knocked unconscious by the foxes :D


We really need a wiki that explains where LP come from - how many for what. Unfortunately I think the person who was going to set up a wiki got pissed off about griefing and left :-)

The best newbie experience I've found is to learn pottery, then get someone to guide you to a clay pit. Make teapots and drop them till you die of boredom ;-) Or until you have enough LP to get some more skills.

Also worth while, if you are in a group - make tea for the miners. You'll need some herb tables to dry the leaves, but they dry to green pretty fast. You''ll also need a cauldron, which you can't make yet. But the XP is great, and miners always want tea. If on your own, a cauldron, 2 herb tables and a tea field is a great investment - I got many coins for tea deliveries to miners - but you'll need to get a bit bigger before you can manage them.

Also, unless your group is short on tea plants, they won't mid you harvesting them, even without getting the best yield - just replant at least one plant for every one you harvest. (Unspecialized, you'll get 2 seeds per plant - and the yield of tea leaves is the same no matter who harvests them.)
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Re: bad beginnings

Postby KoE » Fri Jul 17, 2009 1:00 am

kobnach wrote:(Unspecialized, you'll get 2 seeds per plant - and the yield of tea leaves is the same no matter who harvests them.)


My experience is quite different - my little 4x4 plot of tea plants (16, if I do recall my multiplakashun tables) routinely yields 32 seeds and something like 10 to 12 tea leaves. This is with full industry specialization.

Still, if you have a massive tea plantation, it's not that big a loss.
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Re: bad beginnings

Postby theTrav » Fri Jul 17, 2009 1:01 am

kobnach wrote:the yield of tea leaves is the same no matter who harvests them.
Has this changed? I was fairly certain I was getting 3 tea leaves in some cases (I am high nature).


Also to OP, it sounds like whoever you moved in with was a jerk making you do non LP tasks for them. I usually try to get new players to catch lots of fish and in return give then leather armor that they can't craft yet. They get LP, armor and backpacks, I get fish without having to spend a lot of time fishing, it's win win win win.

Unfortunately most new players haven't had the patience to spend a lot of time fishing, they just want to run around and explore (which is also fair enough)
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Re: bad beginnings

Postby Coriander » Fri Jul 17, 2009 1:08 am

I like your fishing Idea theTrav. I joined the same group as my primary character, so yes, I can consider myself a jerk :lol:
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Re: bad beginnings

Postby Crow » Fri Jul 17, 2009 1:31 am

Newbie LP gain is not a problem. After a few minutes of experimentation its easy to see what you have to do to gain stats even without reading any manuals.
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Re: bad beginnings

Postby kobnach » Fri Jul 17, 2009 1:51 am

theTrav wrote:
kobnach wrote:the yield of tea leaves is the same no matter who harvests them.
Has this changed? I was fairly certain I was getting 3 tea leaves in some cases (I am high nature).




Hmm, good question. I remember always getting exactly one leaf, but I haven't systematically tested it. How about I verify this next time I'm on and post the results. With a little luck I can get a couple of kinsfolk with different levels of nature/industry to help.
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Re: bad beginnings

Postby Laremere » Fri Jul 17, 2009 1:53 am

You can take care of flax harvesting, as nature doesn't effect the collection of plant fibers. You just have to wait for it to re-grow.
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