Look mom, I caught a fairy!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Look mom, I caught a fairy!

Postby Orpheus » Sun Jul 11, 2010 3:51 pm

So before the server crash I was minding my own business in my settlement when I saw a dryad walking around the palisade, and I remembered that rumor that stated that if a dryad passes by a crop field it advances one stage, and so I thought: well, it would be cool if we had more mythological creatures with interesting effects.

Wow, that was a lot of rambling. Anyway, my silly idea is as follows:

While hunting for silkmoths in grasslands or forests there's a small chance of actually picking up a "Fairy".
The fairy can be right clicked on your inventory and an "Accept blessing" option will appear. This blessing will increase the quality of all the items in your inventory randomly, from a range between +1 to +10.
Important thing: equips won't get blessed, you need to place them in your backpack first. So if you want to turn that q10 Sword to q20, make sure to unequip it first.
To prevent abuse (lol, bless my cupboard k?) the fairy has a very limited lifespan, say, something between 5 - 10 seconds before disappearing. Dropping or setting the fairy free will also make it disappear.

To balance things out we could try the following:
  • Increase the blessing range and decrease the chance of actually finding a fairy.
  • The opposite: decrease the blessing range and increase the chance of finding a fairy. This however could become a problem for people ACTUALLY hunting for silkmoths.
  • To make things more complex, perhaps the chance of actually picking up a Fairy is influenced by the character's stats: either Psyche or Charisma. More Psyche, higher the chance of the silkmoth actually being a fairy.

;_; Server crash makes me want weird stuff.
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Re: Look mom, I caught a fairy!

Postby Darkren » Sun Jul 11, 2010 4:06 pm

Doesn't really fit with the game IMO, even though it is based on myth and folklore. Not to mention, regardless of fairy rarity, it would be overpowered, and would completely ruin the quality system... Which, at the moment, is perfectly fine.
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Re: Look mom, I caught a fairy!

Postby Orpheus » Sun Jul 11, 2010 4:16 pm

Darkren wrote:Doesn't really fit with the game IMO, even though it is based on myth and folklore. Not to mention, regardless of fairy rarity, it would be overpowered, and would completely ruin the quality system... Which, at the moment, is perfectly fine.


In regards to the second point: Yeah, I guess the blessing acting upon the quality system might be too much. Could be something else with less impact, perhaps healing a certain amount of HHP in an instant and then disappearing.

In regards to the first point: How is it that it "doesn't" fit in comparison to the dryad, for example? Just out of curiosity, not really being defensive. Perhaps I'm missing something about the game's setting.
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Re: Look mom, I caught a fairy!

Postby Grog » Sun Jul 11, 2010 5:11 pm

i like the idea and i think it would fit

i am the same opinion with darkren about your suggested blessing though

how about a blessing, that gives a buff staying a day (rl oe ingame day).
some small stat, skill or lp% buff maybe?
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Re: Look mom, I caught a fairy!

Postby Orpheus » Sun Jul 11, 2010 5:31 pm

Grog wrote:i like the idea and i think it would fit

i am the same opinion with darkren about your suggested blessing though

how about a blessing, that gives a buff staying a day (rl oe ingame day).
some small stat, skill or lp% buff maybe?


In-game day is like 2.5 hours right? I think that would be better. A real day worth of a buff might be a little bit too much lol.
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Re: Look mom, I caught a fairy!

Postby Grog » Sun Jul 11, 2010 5:51 pm

afaik 3ingamedays equal 1rl day
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Re: Look mom, I caught a fairy!

Postby DatOneGuy » Sun Jul 11, 2010 11:23 pm

The idea sounds OP, and also out of place. However for the sake of contributing something to the thread, it'd be better if the range was more like -20/+10 or -10/+5 so that you can't just be reckless and buy tons of fairies for example. Fairies shouldn't last just 10 seconds though that's TOO slow, maybe 2 ingame hours (40minutes)
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Re: Look mom, I caught a fairy!

Postby Orpheus » Mon Jul 12, 2010 12:21 am

DatOneGuy wrote:The idea sounds OP, and also out of place. However for the sake of contributing something to the thread, it'd be better if the range was more like -20/+10 or -10/+5 so that you can't just be reckless and buy tons of fairies for example. Fairies shouldn't last just 10 seconds though that's TOO slow, maybe 2 ingame hours (40minutes)


We have already stated that messing with quality might be a little bit too much. For the sake of keeping the game's balance it has been suggested to change the blessing for something like a buff (Grog suggested increasing LP% for an in-game day or real life day). If the blessing is changed to a buff then the fairy could indeed last longer, since there's really no way to abuse it unless you spend the entire day hunting for fairies (as in, buffs can't stack).

Again, the important part of the idea is: catching silkmoth, getting fairy instead, obtaining some benefit from it. The last part, the benefit, can be quite flexible.
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Re: Look mom, I caught a fairy!

Postby loftar » Mon Jul 12, 2010 1:48 am

Aside from the exact effect they should have, I think catchable fairies with some mystical effect or another wouldn't hurt the setting at all.

The main problem I see is that, if they are caught as moths (or something similar) as a fixed percentage chance, then they aren't mystical anymore, and people would be out catching them and collecting them. Things aren't appreciated as mystical just because traditional lore says it is; rather, they need to be completely unpredictable (and homogeneous randomness does not qualify as unpredictability). It would need to be based on some condition complex enough that people would never be able to figure it out, and therefore not be able to count on it or rely on it.

Preferably, I think the effect a fairy should have ought to be mystical in the same way, as well. That's harder to figure out how to do, though.
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Re: Look mom, I caught a fairy!

Postby Orpheus » Mon Jul 12, 2010 2:29 am

Ah well, I was just trying to keep things simple. But yeah, I like how you present it: make the event of finding a fairy something to remember.
I guess conditions could be added and added until it becomes complex enough so only a few people are capable of even seeing one. Yet, make it so that it isn't almost impossible to meet all the conditions in some random situation. You guys could make it so that we have to spend a lot of time testing and guessing what conditions define if a fairy appears or not: in other words, make us work for it.

About the mystical effect: there's no limit to imagination, but I assume there is a limit when it comes to programming. Heh, I was just thinking it would be a nice experience if, instead of getting a buff, the fairy would transport you to her magical land. What happens in that land would be a mystery, though.
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