Cartography: compare (local) map.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Cartography: compare (local) map.

Postby mvgulik » Mon Jul 12, 2010 10:14 am

Just something that crossed my mind while playing around with the (unsupported/[s]hacked[/s]) dgladkov client version.

If you have a older regional map. And you have created a new/updated local map of a region that is included in that older regional map.
A option to compare the two local regions. Adding the feature of being able to clearly see any changes in that area.

How that compare should or could work/look ... I'm not sure. (not my call, but)
A simple view toggle ability between the two might do the job, or/and maybe a "show differences only" view.

(edit: Calling open source mod hacked ... makes no sens.)

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[tmp](Critique & Ideas: [url=http://www.havenandhearth.com/forum/search.php?st=0&sk=t&sd=d&keywords=cartography&fid[]=5]Cartography[/url])
http://www.havenandhearth.com/forum/search.php?st=0&sk=t&sd=d&keywords=cartography&fid[]=5
Cartography: compare (local) map.
Cartography and prospecting-- A wonderful
cartography for noobs
creating a fog of war around a village
Pin markers on the map
...
[/tmp]
Last edited by mvgulik on Thu Jul 15, 2010 9:20 am, edited 3 times in total.
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Re: Cartography: compare (local) map.

Postby Shadowstar009 » Tue Jul 13, 2010 7:01 am

Having messed around with the mapping client, myself, I think that the in game version of cartography could use a bit of a face lift. As it is now, cartography requires a rather large time investment and only provides moderate utility, especially when compared with the ease of just running around and screenshotting the minimap. This is especially evident when you need to stop for 3-4 seconds on every single grid of an area you want to map.

If the mapping process were more automatic it would be much more practical. Maybe there could be a toggle like tracking to enable mapping mode where your maps are automatically updated as you travel and ink is consumed. That plus more utility - like a feature to compare old and new maps - would go a long way towards making cartography a more attractive option and reducing the advantage provided by auto mapping clients.
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Re: Cartography: compare (local) map.

Postby hron » Tue Jul 13, 2010 1:16 pm

Or climb on a tree for bether view and draw full map on parchemtn not only 1 minimap.
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Re: Cartography: compare (local) map.

Postby JustasJ » Tue Jul 13, 2010 8:41 pm

Why don't you just draw your maps by hand?
Throughout the centuries there were men who took first steps, down new roads, armed with nothing but their own vision.
- Ayn Rand
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Re: Cartography: compare (local) map.

Postby mvgulik » Tue Jul 13, 2010 9:33 pm

JustasJ wrote:Why don't you just draw your maps by hand?

Hum ...
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Re: Cartography: compare (local) map.

Postby Granger » Wed Jul 14, 2010 5:11 am

Shadowstar009 wrote:As it is now, cartography requires a rather large time investment and only provides moderate utility
It provides no utility at all because since maps have been wiped (which destroyed quite some work for some) when not accessed most people turned to other means by now.

There needs to be some assurance that they don't get wiped again, plus better usability, to return to using ingame maps.
At least for me.

If the mapping process were more automatic it would be much more practical. Maybe there could be a toggle like tracking to enable mapping mode where your maps are automatically updated as you travel and ink is consumed. That plus more utility - like a feature to compare old and new maps - would go a long way towards making cartography a more attractive option and reducing the advantage provided by auto mapping clients.

Some form of binding maps together to not clough up inventory is needed too.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Cartography: compare (local) map.

Postby DarkhVorTeX » Wed Jul 14, 2010 12:30 pm

Granger wrote:...maps have been wiped (which destroyed quite some work for some) when not accessed

Something tells me that you're lying/wrong. All my super-old maps are fine. Are you sure they're wiped or are your maps just not loading for you because the map server is whimpering in a corner like a beaten puppy? I don't think in-game maps are wiped at all. I also don't like having panic attacks and having to go through each and every single one of my pieces of parchment to make sure that they're fine and as I remember them. Don't spout lies if you can't verify them. =/

And for the record, they provide plenty of utility. It's just that some people think that a 6000 pixel wide blob of a river or two is better than complete maps with no whitespace in them. It's a better way of keeping track of any holes in the maps and they're cleaner to work with. It only takes me about 12 hours of exploring and slaughtering bears to fully map a regional grid, mark settlements and caves, and I think that's fine. Some like the mapper client, I like the in-game cartography. They're equally valid and useful solutions of getting the job done. In-game cartography isn't that great if you're drawing a river or a single straight path and never leaving your boat, but it's better for drawing a complete map for references like say...havenmap.tk, which is dead and down at the moment.


I do wish there was a way to carry more than 20-ish pieces of parchment at one time though. Like say....a book. (Preferably around 30 pages per book for mapping reasons) Screw all the other book suggestions. Just let us put several pieces of parchment together into a single inventory unit.
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Re: Cartography: compare (local) map.

Postby burgingham » Wed Jul 14, 2010 12:51 pm

Maps do get wiped out when you don't look at them for some time.
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Re: Cartography: compare (local) map.

Postby Granger » Wed Jul 14, 2010 2:51 pm

Emphasis by me:
DarkhVorTeX wrote:
Granger wrote:...maps have been wiped (which destroyed quite some work for some) when not accessed

Something tells me that you're lying/wrong. [...] Don't spout lies if you can't verify them. =/


Please watch your tone, this is not 4chan or a WOW forum.
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Re: Cartography: compare (local) map.

Postby Shadowstar009 » Thu Jul 15, 2010 12:36 am

DarkhVorTeX wrote:And for the record, they provide plenty of utility. ... They're equally valid and useful solutions of getting the job done. In-game cartography isn't that great if you're drawing a river or a single straight path and never leaving your boat, but it's better for drawing a complete map for references like say...havenmap.tk, which is dead and down at the moment.


I won't argue that in-game cartography is useless, just that it's not as useful as it could or should be. The only distinct advantage that cartography gives you is that when you draw a map square, it reveals your relative position within the local or regional map. Other than that, mapping clients can do everything cartography can do, only much faster and without consuming any in-game resources. Also, all you would have to do to get the best of both worlds is draw a single local map, copy it to a regional map, then fill out everything else using a map saving client. You still save large chunks of time by using a mapping client.


DarkhVorTeX wrote:I do wish there was a way to carry more than 20-ish pieces of parchment at one time though. Like say....a book. (Preferably around 30 pages per book for mapping reasons) Screw all the other book suggestions. Just let us put several pieces of parchment together into a single inventory unit.


Totally agreed on this part. Carrying around bunches of parchment is much too cumbersome as it is now.
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