A new Skill

Thoughts on the further development of Haven & Hearth? Feel free to opine!

A new Skill

Postby DDDsDD999 » Tue Jul 13, 2010 2:45 am

Name: Arcahelogy

Lore Text: On my left, a skeleton, on my right ground. Theres a skellton in both.

Text: Be able to (1.see the last 10 seconds of someones life by examining someones skellton/ 2. Be able to tell what someone died from by examining someones skellton.)

1. Shows a video of the last 10 seconds or anytime fitting before they die.

2. Tells what they die from varying from Boar Attack, Bear Attack, Murder, Leeches, A thorn, Etc.

Cost: 500-1000 LP because it is rather useless but could help a community to see what happened to their friends and bring justice, and would be cool to know, etc...

Tell me anyting I should add,
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Re: A new Skill

Postby DatOneGuy » Tue Jul 13, 2010 3:42 am

No thank you, keeping videos of the last 10 seconds of every hearthling's life? Can you say `Lag`?
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Re: A new Skill

Postby DDDsDD999 » Tue Jul 13, 2010 3:46 am

I was expecting the 1st option to be hard, I was thinking Maybe instead of that when the person is killed, it leaves something a little like scents only readable/findable by someone with the skill
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Re: A new Skill

Postby BaffoBeardson » Tue Jul 13, 2010 10:43 am

But that's not archeology really, more like forensic investigation, which is already covered by tracking.
Rather than that archeology could allow you to find ruins (like a mine and how prospecting works) and some kind of ancestor related bonuses/resources, like:

Skeletons/skulls of the ancients (usable to craft new skeleton related items ecc)
Relics of the ancestors (rare resource used to craft some new kind of jewelry/equipment or a better altar to pray to the ancestors)
Random primitive tools and weapons maybe
Random jewelry

It would work in the same manner as a mine, just the chance to find anything would depend on your tradition slider, while ql of found items would depend on your psy*exploration, or something like that
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