Ability to Destroy Stone Pavement

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Ability to Destroy Stone Pavement

Postby theodox » Thu Jul 15, 2010 11:57 pm

My suggestion is the ability to destroy stone pavement. I suggest a "sledgehammer" (2 x blocks of wood and 3 x stones maybe) like tool to allow users to destroy stoned pavement.

1. It is easy to make a mistake when laying stone, especially in a lag where you accidental click on the wrong area.

2. I have noticed an error (for the lack of a better word) where users lay a large plowed area with stone. They are unable to lay stone in a particular row at this set up:

++++++++
========
++++++++

+ - stone pavement
= - plowed area

They are unable to lay stone pavement between the two rows. Another scenario where the error occurs is in this setup:

+++++=++++

They are unable to lay stone in that single plowed area.

3. A user may want to convert an area of stone pavement into a farm or a grassland. The ability to destroy pavement welcomes more flexibility at a camp, village, or town.

4. I have seen a scenario where people organize their crops using stone pavement. It is difficult to resize or expand a section of crops without destroying the stone pavement separating the crops.


Thanks :D
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Re: Ability to Destroy Stone Pavement

Postby Darkren » Fri Jul 16, 2010 12:17 am

You know you can plant grass over pavement (unless it's on mountain terrain), right?
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Re: Ability to Destroy Stone Pavement

Postby theodox » Fri Jul 16, 2010 12:20 am

Darkren wrote:You know you can plant grass over pavement (unless it's on mountain terrain), right?


No. I did not know that. Sorry!
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Re: Ability to Destroy Stone Pavement

Postby DatOneGuy » Fri Jul 16, 2010 4:22 am

Try replowing that square (by hand), you can pave it without a problem I've done it several times with that layout. :/
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Re: Ability to Destroy Stone Pavement

Postby Orpheus » Fri Jul 16, 2010 4:36 am

I still don't quite enjoy how getting rid of misplaced pavement also means changing the local terrain to grassland. I admit, it's handy in certain situations, but other than that I would like forest to remain forest and mudflat to remain mudflat. Both options should exist, to be honest.
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Re: Ability to Destroy Stone Pavement

Postby DatOneGuy » Fri Jul 16, 2010 4:44 am

Orpheus wrote:I still don't quite enjoy how getting rid of misplaced pavement also means changing the local terrain to grassland. I admit, it's handy in certain situations, but other than that I would like forest to remain forest and mudflat to remain mudflat. Both options should exist, to be honest.

I agree.

Forest does by planting trees, I wish mudflat did. :/
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Re: Ability to Destroy Stone Pavement

Postby spectacle » Fri Jul 16, 2010 12:02 pm

Now that we have a nice metal spade, maybe an action could be added to dig up pavement?
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Re: Ability to Destroy Stone Pavement

Postby loftar » Fri Jul 16, 2010 2:52 pm

"Digging up pavement" doesn't make sense in terms of the game mechanics, however. Paving a tile changes it, so there's no way for the game to know what was there previously anymore.

Furthermore, not being able to change it back into forest makes sense, I believe; seeing how you can't really "replant" the tree roots, low vegetation &c that you destroyed while plowing it. It would make far more sense, in that case, to be able to change it into dirt, which I would like in itself, but I don't really know by what mechanic it should happen.
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