New skill: Tailoring

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New skill: Tailoring

Postby spectacle » Sat Jul 17, 2010 3:56 pm

There's a large amount of clothing and armor in H&H, but only a small amount of those are really useful. As a consequence people who have been playing for a while tend to look more or less the same.

To spice things up, I propose to add a new skill; Tailoring. Tailoring allows the construction of the tailors table. The table has two slots, A and B, in each slot you can place an item that equips to the same slot(s) when worn, and then merge them to produce and item that has the stats and benefits of item A, and the appearance when worn of item B.

While in inventory, the item will still look like A, so the player can easily tell what it really is, but it will have a small icon in a corner showing what item it will look like when worn.

This would obviously add more cosmetic variety to the game, and it would also mean that it will be harder to guess how experienced and powerful a character is just by looking at his equipment.

Furthermore, it will encourage Jorb to draw more purely cosmetic items, since there's now a higher chance people will actually wear them. :)

Not that both item A and B is consumed in the tailoring process, so you can't use this skill to churn out a load of fake dragon helmets to equip an army with intimidating headwear.
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Re: New skill: Tailoring

Postby DatOneGuy » Sat Jul 17, 2010 6:05 pm

+1

Kicking someone's ass while wearing all farmer gear would be awesome.
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Re: New skill: Tailoring

Postby Avu » Sat Jul 17, 2010 6:33 pm

No just no. The solution to everyone looking the same is not making pvp even more of a gamble it's making more high end equipment worth it thought doubt much can be done with the current combat system.
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Re: New skill: Tailoring

Postby kaka » Sat Jul 17, 2010 6:35 pm

spectacle wrote:Furthermore, it will encourage Jorb to draw more purely cosmetic items

I'm sure he will rejoice.
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Re: New skill: Tailoring

Postby sabinati » Sat Jul 17, 2010 9:05 pm

Avu wrote:No just no. The solution to everyone looking the same is not making pvp even more of a gamble it's making more high end equipment worth it thought doubt much can be done with the current combat system.


this, and color changes
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Re: New skill: Tailoring

Postby loftar » Sat Jul 17, 2010 9:22 pm

I'm opposed to the idea for the same reason Avu is. It is a good feature that you can look at a character and see what he has equipped. Realistically, the client should be equipped with a function to view the whole avatar of a character (I'm just not sure anyone would use it).

It would probably make more sense to add some advantages and disadvantages to keeping some clothes equipped. Armor, for example, should be heavy.
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Re: New skill: Tailoring

Postby sabinati » Sun Jul 18, 2010 1:32 am

yeah it probably should, but then again, so should everything else
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Re: New skill: Tailoring

Postby Onionfighter » Sun Jul 18, 2010 1:37 am

loftar wrote:It would probably make more sense to add some advantages and disadvantages to keeping some clothes equipped. Armor, for example, should be heavy.


Different clothes for different combat styles would be interesting.
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