Pickling

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Pickling

Postby Onionfighter » Thu Jul 22, 2010 5:13 am

Pickling would be a cool new food system. I like aging foods in game like cheese or vinegar.

Pickled onions, carrots, peas, pumpkin, hog balls, eggs. The list goes on.
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Re: Pickling

Postby sabinati » Thu Jul 22, 2010 6:29 am

damn right. i still hope they make a couple ways of vinegar as well, white, apple cider, red wine vinegar, or perhaps some fitting varieties that i don't know of yet. fermented food might be nice as well, rakfisk, sauerkraut, ogórek kiszony, surströmming, cultured milk products such as quark, kefir, filmjölk, crème fraîche, smetana, skyr.
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Re: Pickling

Postby loftar » Thu Jul 22, 2010 6:43 am

I agree. The only real problem is what pickling should actually do. The same thing goes for other preservation techniques, like salting or smoking.

To some degree, of course, pickled/salted/smoked foodstuffs could be specific inputs required by some recipes, but more than that, I think they would gain a real purpose if food actually went bad after some time. In that case, preservation techniques could vastly increase the lifetime of foodstuffs, at the expense of some FEPs from them or something like that. The only thing I am a bit worried about is that food going wasted would just feel grindy like some other kind of upkeep, but I don't really think it would be a vast problem. If anything, food is far too easy to get and store now anyway.

Food wasting would also open an entire new avenue for new kinds of containers or other storage areas that preserve food longer, which could be fun.
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Re: Pickling

Postby Avu » Thu Jul 22, 2010 7:09 am

Look what you've done! Decay! Hope you guys are happy!
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Re: Pickling

Postby sabinati » Thu Jul 22, 2010 7:13 am

couldn't you just make it be another high-level craft like cheese (by high level here, i mean somewhat time and resource intensive, but with a high payoff)
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Re: Pickling

Postby martinuzz » Thu Jul 22, 2010 11:53 am

Food is indeed pretty easy to acquire, and it is eaten even faster, with the feasting and all.
So I guess adding decay to foodstuffs would not really be a problem in general, as long as it does not decay too rediculously fast.

I'd still like to be able to sell some foodstuffs in my market stands, and not have them go rotten in it before they are bought however.
I can see some problems with certain foodstuffs that are saved up by people that are balancing stats. It would kinda suck if for example, your stock of Jorbonzola rots away, because you didn't eat it for a while, because INT was maxed out, balancing stats.
Or, you just bought a chest of cavebulbs, and find them rotten when you want to steam them.

Food decay, and consequently, methods of preservation could add nice flavour to the game, but it should be thought out well, and not overdone.

Now we need icy terrain, ice-caverns and the possibility to carve out big chunks of ice, to transport to our ice-cellars :)
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Re: Pickling

Postby Potjeh » Thu Jul 22, 2010 1:16 pm

You could just have pickling add FEPs.
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