Ideas/changes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Ideas/changes

Postby Kazekage » Sat Jul 24, 2010 9:41 am

Ideas
- Make a section where newcomers can introduce themselves and have villagers a chance to recruit members
- Should be able to mow the grass or something like it to cut the weeds(not plowing it turns the ground to brown)
- Improve quality of the animals
- Should be able to have up to 2 or 3 hearth fires

Changes
- You should be able to move the cupboard.
- Every time i go into my cabin and come back out, the weeds are moved in different places and some are attached to my cabin :\
- Should be able to move your hearth fire

~ill updtate this every time i see something that would make this game better :]~

~updated dates~
.:7/23/10:.
.:7/24/10:.
.:7/25/10:.
Last edited by Kazekage on Mon Jul 26, 2010 2:54 am, edited 6 times in total.
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Re: Ideas/changes

Postby Granger » Sat Jul 24, 2010 10:53 am

Kazekage wrote:- Make a section where newcomers can introduce themselves and have villagers a chance to recruit members
Exists.
- You should be able to move the cupboard.
Possible if cupboard is empty.
- Every time i go into my cabin and come back out, the weeds are moved in different places and some are attached to my cabin :\
These are purely decorative, but they are dependent on expl*perc (which is imho nonsense for non-interactable stuff).

The random generator placing them should be seeded with a fixed value, and they should be independent on avatar skills, so that they stay and are the same for all players.
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Re: Ideas/changes

Postby jorb » Sat Jul 24, 2010 6:27 pm

Granger wrote:The random generator placing them should be seeded with a fixed value, and they should be independent on avatar skills, so that they stay and are the same for all players.


It used to be based on tile coordinates, but I believe we accidentally lost that some time ago. It should be re-fixed. :)
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Re: Ideas/changes

Postby Kazekage » Sat Jul 24, 2010 7:18 pm

jorb wrote:
Granger wrote:The random generator placing them should be seeded with a fixed value, and they should be independent on avatar skills, so that they stay and are the same for all players.


It used to be based on tile coordinates, but I believe we accidentally lost that some time ago. It should be re-fixed. :)



alright thx

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Re: Ideas/changes

Postby DatOneGuy » Sat Jul 24, 2010 7:55 pm

Kazekage wrote:- Should be able to move your hearth fire

Make a new one. Making a new hearthfire turns your old one into a pile of wood.
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Re: Ideas/changes

Postby Granger » Sun Jul 25, 2010 3:25 pm

Kazekage wrote:- Should be able to mow the grass or something like it to cut the weeds(not plowing it turns the ground to brown)
plow, plant grass.
- Improve quality of the animals
travel to mordor
- Should get at least 1 LifePoint for chipping a stone
stupid idea, won't happen.
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Re: Ideas/changes

Postby Kazekage » Mon Jul 26, 2010 2:55 am

Granger wrote:
Kazekage wrote:- Should be able to mow the grass or something like it to cut the weeds(not plowing it turns the ground to brown)
plow, plant grass.

the grass isnt the same as the landscape.
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Re: Ideas/changes

Postby murphylawson » Mon Jul 26, 2010 3:22 am

that's the point, grass spawns animals and herbs, the same as a moor, but it doesn't grow weeds, which makes it a nice lawn material.
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