A new village/player “stat” - Reputation

Thoughts on the further development of Haven & Hearth? Feel free to opine!

A new village/player “stat” - Reputation

Postby DeadlyPencil » Sat Jul 24, 2010 11:08 pm

There is no real need for villages to fight each other or even people, which makes the game stale after villages have everything they need. So I want to promote player conflict.

A new player reputation stat:

There would be a new stat called reputation, however you cannot spent normal exp on it. Currently when you kill someone the exp from the kill automatically goes into your exp pool. My suggestion is that the same amount of exp would also automatically go into the reputation stat and level itself. So if i got 100,000 exp from killing someone, my reputation would go from 1 to approximately 44. If I killed someone else and got 50,000 exp, it would go from 44 to 54.

What can a player do with this stat? make stuff basically. The reputation skill would act like Psyche in that it would be used in creating items, but for PVP items instead (as new weapons, decorative weapons etc). If you die, you lose your reputation like a normal stat. The son of a famous murderer will still be kind of famous, but not as much.

Additional/Alernative village reputation stat:

Not everyone in a village is a fighter, some people like to farm and help others. Maybe the farmers in your village fed your fighters to ridiculous strength. So just being part of a strong village should have benefits to them even if they aren’t going out hunting down thief’s and murderers.

Here is the village part of my suggestion:

When a person in a village kills someone, the exp they gain would be added to the village reputation. So the reputation of the village would be the pool of the reputation gain from all the villagers.

The village reputation exp pool could then be spent on unique authority objects such as heads on a pole (work like flags) or crucified bodies (statues). Oooor if your village is more of a peaceful village, you could have a some sort of flowering trees as statues (cant think of anything cool right now)

This would allow your village to create authority objects without buttloads of supplies; the objects could also have no upkeep and increase your authority pool at the same time.
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Re: A new village/player “stat” - Reputation

Postby murphylawson » Sat Jul 24, 2010 11:53 pm

this would encourage murder -1
if it were some sort of gladiatorial, highly-dangerous-but-still-not-quite-to-the-death sort of fighting between villagers I would approve.
Bigzion wrote:
ForumIdentity wrote:Since cutlery got nerfed, what's a good way to gain LP besides buckets?


Swimming.
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Re: A new village/player “stat” - Reputation

Postby DatOneGuy » Sun Jul 25, 2010 12:11 am

This sounds like a cool idea.

Should take something other than just killing to raise it if it's the case though.
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Re: A new village/player “stat” - Reputation

Postby Winterbrass » Sun Jul 25, 2010 12:16 am

Don't agree with the village reputation nonsense, but I think the reputation skill value would have to level itself to a tune of 1/10, 1/50 or 1/100 of your total LP gained at any time.

1/10: 100000 LP => 10000 LP (13 Rep) / 3.5M LP => 350000 LP (83 Rep)
1/100: 100000 LP => 1000 LP (3 Rep) / 3.5M LP => 35000 LP (26 Rep)
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Re: A new village/player “stat” - Reputation

Postby DeadlyPencil » Sun Jul 25, 2010 12:30 am

Winterbrass wrote:Don't agree with the village reputation nonsense, but I think the reputation skill value would have to level itself to a tune of 1/10, 1/50 or 1/100 of your total LP gained at any time.

1/10: 100000 LP => 10000 LP (13 Rep) / 3.5M LP => 350000 LP (83 Rep)
1/100: 100000 LP => 1000 LP (3 Rep) / 3.5M LP => 35000 LP (26 Rep)


... to have a reputation is to be well known in H&H... sitting on your farm, getting LP and never interacting with anyone else and still getting reputation points would be retarded

And to the people who think this will increase murders.... you people are so scared of people wanting to kill you, that you will regect a perfectly good suggestion just because you think it might increase the number of murderers. You fail to realize murderes are outnumbered like 100 to 1. There are no high skilled murderers anymore. can you name 1 high leveled player that is killing randomg people right now? they have all quit to my knowledge. there is no one left but noobies who easily get summoned offline and killed.
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Re: A new village/player “stat” - Reputation

Postby DatOneGuy » Sun Jul 25, 2010 12:44 am

DeadlyPencil wrote:
Winterbrass wrote:Don't agree with the village reputation nonsense, but I think the reputation skill value would have to level itself to a tune of 1/10, 1/50 or 1/100 of your total LP gained at any time.

1/10: 100000 LP => 10000 LP (13 Rep) / 3.5M LP => 350000 LP (83 Rep)
1/100: 100000 LP => 1000 LP (3 Rep) / 3.5M LP => 35000 LP (26 Rep)


... to have a reputation is to be well known in H&H... sitting on your farm, getting LP and never interacting with anyone else and still getting reputation points would be retarded

And to the people who think this will increase murders.... you people are so scared of people wanting to kill you, that you will regect a perfectly good suggestion just because you think it might increase the number of murderers. You fail to realize murderes are outnumbered like 100 to 1. There are no high skilled murderers anymore. can you name 1 high leveled player that is killing randomg people right now? they have all quit to my knowledge. there is no one left but noobies who easily get summoned offline and killed.

There are a few still, however it would be nice if there was something other than just LP, I agree.
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Re: A new village/player “stat” - Reputation

Postby Sarge » Sun Jul 25, 2010 1:28 am

I like the principle of the idea, it may need a bit of tweaking for balance and adjustments, but it's pretty original. Cool.
factnfiction101 wrote:^I agree with this guy.
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Re: A new village/player “stat” - Reputation

Postby Winterbrass » Sun Jul 25, 2010 7:47 am

'... to have a reputation is to be well known in H&H' - sure, fine, whatever. But until I get in-game stats for making posts on the forums, you can piss off with your attempt at forcing a metagame representation of a dick-waving contest into the game.

Reputation should only be earned while people are around to view the things for which rep would be earned, and the rep gain would be dependent on the reputation, CHA and PER of the witnesses, perhaps. I would further have to insist that not only does crime increase reputation, but answering scents and whatnot should as well.

Someone breaking into my village and killing me in front of a bunch of newbies wouldn't earn the perp a bunch of rep, but a raiding party killing villagers and whatnot would benefit from the PER, rep, and CHA of each individual raider as well as those of the victims (until they slaughter them).

Ta-da, now your idea doesn't suck - lone murderers killing lone victims wouldn't benefit at all. If you risk nothing, you gain nothing.
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Re: A new village/player “stat” - Reputation

Postby DeadlyPencil » Sun Jul 25, 2010 2:30 pm

Look.... the developers want me to kill you. They probably want me to go on a rampage killing people. And then you guys come in, join the game, and want to farm all day long, dont want people to be able to enter your plot and kill you etc. Its not gonna happen. So dont play games designed around pvp if you never want to fight someone. Every single high leveled player in this game would quit the second pvp was removed and this game would die off. The better the pvp, the more highly skilled players that will join. If they promoted pvp to a point where people started making player killing videos and posting them on sites, this game population would explode just like runescape did. I played runescape when it had 1 server and 200 people online, it was the first week the game started. and you could kill people ANYWHERE. that is why people joined the game, beacause of the pvp. not beause they wanted to grind.
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Re: A new village/player “stat” - Reputation

Postby Noss » Sun Jul 25, 2010 2:46 pm

DeadlyPencil wrote:Look.... the developers want me to kill you. They probably want me to go on a rampage killing people. And then you guys come in, join the game, and want to farm all day long, dont want people to be able to enter your plot and kill you etc. Its not gonna happen. So dont play games designed around pvp if you never want to fight someone. Every single high leveled player in this game would quit the second pvp was removed and this game would die off. The better the pvp, the more highly skilled players that will join. If they promoted pvp to a point where people started making player killing videos and posting them on sites, this game population would explode just like runescape did. I played runescape when it had 1 server and 200 people online, it was the first week the game started. and you could kill people ANYWHERE. that is why people joined the game, beacause of the pvp. not beause they wanted to grind.


I have a question. How many charecters have you killed? Is it a lot?

If you didn't kill lots of charecters why not? You get good learning points for killing people, right? If you got more learning points would you kill more?

I think people don't kill much in this game becuase they are afraid to get killed and becuase other people are upset when the charecter dies. It is not becuase the learning points are bad.
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