It's main material is Magical Energy (think "A Beautiful Dream" icon, but blue) crafted from 5x A Beautiful Dream and must be made at an Ancestral Shrine. (Boom, you actually have a use for that little hunk of wood!) Or, you can get Magical Energy from an Arcane Glyph (see below)
(All things here would require Greater Magic skill, 2500 LP maybe?)
---Items of Magic------
Item 1: Wand
10x Magical Energy, 5x Silk Thread, 1x Branch, 10,000 LP.
Allows all actions to go ((wandQ/10)+1)x faster. Very, very hard to make. Made using a "Make Wand" command at an Ancestral Shrine or Arcane Glyph.
Item 2: Spirit Incense (think "Boar Tusk Snuff" icon, but blue)
1x Tree Bark, 1x Boar Tusk Snuff, 1x Magical Energy
Gives you a boost of FEPs of your choice.
The amount of FEPs is exactly equivalent to the Q of the incense
---Constructions of Magic------
Construction 1: Arcane Glyph (for image idea, think Charter Stone but smaller)
Allows you to harvest Magical Energy rather like a Dream Catcher. Construction Q is influenced by ((INT*2+CSM+avg. of materials*3)/6)
10x of "A Beautiful Dream", 15x Stone.
Construction 2: Invocation Circle (think 5-point star, necromancy-like)
Used with Wand, gives you the ability to summon any non-magical object from rabbit fur to wrought iron.
5x Candle, 10x Magical Energy, 5x Ash.
To use it, "fuel" it with 3x Magical Energy, right click it, click "Invoke" with a wand out, and type in the name of an item. You cannot summon Written Parchment, or anything else that is made with player input. The quality of the item is ((wandQ+circleQ+playerINT)/3)-((result of first equation/50)*15)
Construction 3: Geocognitive Rune (built in a claim)
Allows you to make a regional map with images of mines and caves included as small icons by right clicking the rune and hitting Map Area (requires normal mapping supplies).
10x Magical Energy, 15x Stone, 1x Dirt, 10x Rustroot.
Construction 4: Lighting Rune (built in a personal claim)
Creates a protective field in your camp, zapping anyone who performs a criminal act. Zaps deal all your SHP plus 5% of your current HHP. Destroyed on clearing of claim. 1 hour cooldown for trespass, 15 min cooldown for theft, and 5 min cooldown for vandalism. Made with "Build Lightning Rune". One a claim.
50x Magical Energy, 50x Stone, 10,000 LP.
---Possible Description------
Greater Magic

"I felt the power flowing through my body. I bent it to my will."
Greater Magic allows you to manipulate raw magical energy to create powerful arcane objects.