venatorvenator wrote:It's more or less what Avu said somewhere else in the forum: neither of us is bringing more people to the game, what we want shouldn't matter.
Doing a reset right now, with half-implemented and half-tested features, might please some but it will also make others quit for good for all the arbitrarity and wasted effort it'd mean.
Not doing a reset will keep those players, but it'll annoy others who desperately want a new world for different reasons, and these will probably quit too.
But both parties are irrelevant. At best, if everyone is pleased somehow, the game will keep it's current numbers, which are very low.
Maybe what the game needs are new players, who would stay because they like the game for what it is, and not maintenance of the old ones who constantly rage on contradictory issues.
People who have played for years have been quitting very fast on this because it wasn't as good as the hype made it out to be and once you hit a certain stage, all it becomes is maintenance and people don't really like that. The old systems had much more players, even if they were mostly old players, new players were coming into the game as well, by leaving this world the way it is, yes it will bring it new players onto the game, but not as fast as old players leaving it.
Even if the features are half-tested and half-implemented, once they are fully tested and fully implemented, that would mean about 6months+ of work and money that people have given to this game would have been gone anyway for nothing, so it's a question of getting more players in fast that would pay money and help fund this game. Would you rather those new players who will either verify and play 14hours a week or those players who would give a consistant amount of money(Subscription) and presence in the game.
dafels wrote:I like to be under Frosty's command.
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