by Hasta » Wed Jun 22, 2016 3:15 pm
We're from the same timezone.
And no, you can't be a good miner unless you have high-quality tools to dig high-density lower levels; and for that you need treeplanters. And you can't be a good treeplanter unless you have access to quality tools like clay (foragers/explorers) and herbalist tables (farmers). And so on and so on.
You yourself said that "if you are good enough to butcher high-quality animal you should be even better at it later on". Let's look at the situation closely. The only thing from an animal carcass that is NOT affected by a butchering tool is bone material, which is softcapped only by butcher's survival. So, the hunter will receive his profits without any sort of dependence on any other profession. Arguably, like a farmer that you mentioned (which profession kinda stands out, because it is more time-consuming and repetitive than any other, to balance against it being self-dependent). Why don't we have wooden kilns then? If I'm good enough to produce a high-quality tree, I should be good enough to sprout an even higher quality sapling without relying on any other profession, right? Let's talk about bone tanning tubs filled with bone water and bone bark! You've hunted that animal yourself, you skinned it with your bone knife, why should you go and ask some shmnuck carpenter to help you craft things from fruits of your labor?
tl;dr any self-dependence in a profession discourages in-game interactions and organizing communities, and the situation with those is already bad enough.