by Patchouli_Knowledge » Wed Dec 02, 2015 9:05 pm
In the field of battle, there is a decent chance that you are going to die and very few people are immune to it due to the nature of the gameplay. However what truly makes a person of combat in Haven is actually two things: how composed you are in combat and how you can handle dying when it happens. This is regardless of how skilled you are in the combat system itself which is another matter.
1. Composure/Morale. As mentioned by Kaios, spars do not trained you against the shock of real battle and the risk of dying. You can spar 50 times in a week if you wish and develop very advanced technique. However, when you are forced into a situation where the risk of losing your character is very real, this is not only a test of your skills but also your nerves. It doesn't matter if you have the best understanding of the metagame and can implement it you are too scared to implement it and ends up making mistakes all through the fight and potentially even get killed to someone less skilled or stated than you.
2. Resilience to dying. It's going to happen sooner or later an even the best statted or skilled fighter can die in circumstances that even they can't muscle/Batman out of. What makes a haven fighter is how well they can bounce back from dying. Without it, you are essentially a 1 HP wonder that once you get hit, you're out of the game. However, it is acceptable to take a moment break to recover as long as you are able to come back (it is not easy to deal with losing a character you worked so hard on). Over time, the more you take against this, the less painful dying becomes.
PS: Thank you for the respect, Nao.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.