Game Development: Prelude

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Game Development: Prelude

Postby cyrus9586 » Mon Jan 02, 2017 6:45 am

iamkug wrote:Couple more ideas
1. Revive the idea of peaceful vs violent slider. What about a skill that would be either OR type slider thing - like the slider bar in previous world (nature vs industry and peaceful vs martial). If as a hermit I dont want to PVP (I truly suck at it) I could pick hermit or "Monk" or "peaceful" that would deny me the ability to have have Rage (so I could not murder). I could still be killed but would gain my stats back faster. If something like this isnt implemented I will not continue to play and have already lost 2 hermit players that were killed and dont have the time to rebuild when their farm animals will die cuz they cant farm and keep things alive /or mine or such. It could be skill based or cash based - maybe a token? Could still fight but only knock someone out (and not be able to steal). Alternately could be more powerful on personal claim or personal village??
2. Simple NPCs (free or paid) my start with a farming toon that you would have to feed and train - that would be "online all the time" - it could be killed and equipped with stuff same as a toon but very limited skill / capacity. These could be a purchased "object". Could be “run” but would be limited – a farming one only. Then maybe add baker, or guard for tower. Again tower guard would need to be fed and you would need to give them arrows – they would just shoot arrows. Implement type of “serf” one at a time
3. Have "allegiance" to realm that would give FULL stat bonus.
4. If realm owner swore allegiance to another realm the entire realm would switch over (merging realms)
5. Have bonuses in personal claims similar to realm but ONLY for the individual owning the claim or people who are in family (maybe very high defense? – or UA or something.
6. Have bonuses in village similar to realm only in those in clan / sworn allegiance
7. Some method to make higher quality clay like the high quality dirt from the compost bin.
8. If the crystals are going to be so important - sell them in the store. I could NEVER get them so no fun trading in this world (only minor nearby).
9. Flee token - or something like that -that would let you warp home (us hermits flee when we see white) again might be something that you can only get with LP investment or XP investment - or could be sold - would activate on combat but ONLY if you are peaceful (monk) or whatever you want to call the stat.

BTW I really think the simplified quality stats (eliminating the 3) is a good idea. Its non-value added activity within game.



Post things like this as a new post in Critique & Ideas forum to get better responses don't necro a post from a year ago.
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