DDDsDD999 wrote:NeoBasilisk wrote:What are the actual effects of quality on the nidbane's strength? I know that the altars and fetters have qualities, and the type of scent also has an effect (murder is strongest), but what does this actually mean? How do all of these factors translate into actual stats?
Quality of items softcap the nidbane's final stats.
So let me see if I understand this properly. Suppose a person with 100 UA and 80 MC and 70 agility kills someone and leaves a murder scent.
The scent gives stats a x1.2 multiplier, which puts the nidbane's top potential stats at 120 UA and 96 MC (do they even have MC?) and 84 agility.
Suppose a Q50 altar is constructed and a nidbane is summoned with a Q50 shackle.
It sounds like you are saying that the nidbane's final stats are 85 UA and 67 agility.
This sounds almost impossible for a nidbane to be any real threat to a player with decent stats.