Rl’yeh is sinking, hasn’t reached the bottom yet

Forum for discussing in game politics, village relations and matters of justice.

Re: Rl’yeh is sinking, hasn’t reached the bottom yet

Postby overtyped » Sun Mar 27, 2016 12:41 pm

Just gotta thank jordan for giving charterstone info. He is the same reason you guys lost your city last world.
heh
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Rl’yeh is sinking, hasn’t reached the bottom yet

Postby Comodo » Sun Mar 27, 2016 12:43 pm

Kaios wrote:
bmjclark wrote:The only thing i can think of is they walked into the village, right clicked the charterstone to get a name from it (you can interact with charterstones with visitor debuff) and reincarnated a character with enough LP for vandal at it since they had the name. They then walked the character outside to get all the discos and mats and built a minehole inside with that character since hearthing by passes visitor debuff. Only way i can think of short of something even more shady.


if that's what they did then maybe don't have a charter stone inside your village where anyone can access, maybe don't allow spawning on it, maybe close your gates

not a bug

Well seeing how the point of the current siege mechanic is to basically make raiding any semi active hermit impossible (which imo isn't a good thing), I assume that any thing that allows someone to raid without penetrating their walls is considered a bug.
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Re: Rl’yeh is sinking, hasn’t reached the bottom yet

Postby bmjclark » Sun Mar 27, 2016 12:45 pm

Just another reason to never trust visitor debuff i suppose.
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Re: Rl’yeh is sinking, hasn’t reached the bottom yet

Postby ssaaaax » Sun Mar 27, 2016 12:45 pm

a bug with spawning a character at something that they allowed

literally allowed
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Re: Rl’yeh is sinking, hasn’t reached the bottom yet

Postby Kaios » Sun Mar 27, 2016 12:46 pm

Comodo wrote:Well seeing how the point of the current siege mechanic is to basically make raiding any semi active hermit impossible (which imo isn't a good thing), I assume that any thing that allows someone to raid without penetrating their walls is considered a bug.


ok sure there's a bug here somewhere that obviously needs to be fixed related to mineholes and visitor but other than that this was easily preventable, no one needs to get nuked over it
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Re: Rl’yeh is sinking, hasn’t reached the bottom yet

Postby Archiplex » Sun Mar 27, 2016 12:46 pm

Kaios wrote:
bmjclark wrote:The only thing i can think of is they walked into the village, right clicked the charterstone to get a name from it (you can interact with charterstones with visitor debuff) and reincarnated a character with enough LP for vandal at it since they had the name. They then walked the character outside to get all the discos and mats and built a minehole inside with that character since hearthing by passes visitor debuff. Only way i can think of short of something even more shady.


if that's what they did then maybe don't have a charter stone inside your village where anyone can access, maybe don't allow spawning on it, maybe close your gates

not a bug


The bigger point here is that teleporting to a charterstone (reportedly) gives you the Visitor Debuff; however teleporting there with a hearthfire does not.

There is no way this chain of events was acted out without knowledge that they were clearly going against a system the game intended- if teleporting to a charterstone gives you Visitor, and going there via hearthfire to a fire you could only have created by spawning at the charterstone doesn't, it's clearly a bug and not intended.

It's not a "direct" bug exploit like chairjumping, but you cannot possibly argue that it isn't malicious and going against the game and system's intentions (which for all points and purposes, is defined as a bug)

And as far as I care, the "nukeability" of a place isn't about how "preventable" it was, but rather the fact or not that the perpetrators used a bug, knowingly, and then decided to flaunt it- without bothering to ever report the issue in the first place.
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Re: Rl’yeh is sinking, hasn’t reached the bottom yet

Postby DamJNeT » Sun Mar 27, 2016 12:47 pm

Well there are two questions to ask.
Should we only be able to raid villages via the siege mechanic ?
What is the visitor debuff for, aka is it supposed to be bypassed by cheesing ?
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Re: Rl’yeh is sinking, hasn’t reached the bottom yet

Postby Astarisk » Sun Mar 27, 2016 12:49 pm

Archiplex wrote:blah blah

The gates were open, even if the alt spawned with visitor debuff...He literally just has to walk out the gates to remove it then hearth in.

Thanks jordan.
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Re: Rl’yeh is sinking, hasn’t reached the bottom yet

Postby ssaaaax » Sun Mar 27, 2016 12:50 pm

overtyped wrote:
pheonix wrote:tbh looks like some scummy trick with minehole abuse and since they did it and from the looks it didnt tell jorb about it they should suffer same fate as core last world, you dont find bugs, raid bases and then think about telling devs.

Not a bug, just game mechanics, just like surrounding a village with 10 pclaims, to make it unkillable.
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Re: Rl’yeh is sinking, hasn’t reached the bottom yet

Postby Archiplex » Sun Mar 27, 2016 12:53 pm

Astarisk wrote:
Archiplex wrote:blah blah

The gates were open, even if the alt spawned with visitor debuff...He literally just has to walk out the gates to remove it then hearth in.

Thanks jordan.


That's my point. If the devs don't want you to be able to raid a place with charterstones, then the fact you can do it by hearthing back in AFTER using a charterstone is undeniably a loophole for the system trying to prevent you from doing just that.
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