Justice Warriors of North West Supergrid

Forum for discussing in game politics, village relations and matters of justice.

Re: Justice Warriors of North West Supergrid

Postby Zeler » Fri Jun 10, 2016 8:17 pm

Patchouli_Knowledge wrote:
Zeler wrote:
Kaios wrote:does it ever get boring fighting against the same people over and over again?


There are no other ppl to fight


Doesn't that also suggest that the combat system needs to be more accessible and more intuitive?


Right now its as accesible as it can get.
User avatar
Zeler
 
Posts: 1484
Joined: Thu Apr 14, 2011 2:09 pm

Re: Justice Warriors of North West Supergrid

Postby 9005exp » Fri Jun 10, 2016 8:18 pm

Zeler wrote:
Kaios wrote:does it ever get boring fighting against the same people over and over again?


There are no other ppl to fight

um you fought some people yesterday.....er atleast you tried stop complaining about there being no people to fight until you actually kill the people who are fighting you
9005exp
 
Posts: 34
Joined: Sun Oct 19, 2014 1:47 am

Re: Justice Warriors of North West Supergrid

Postby Pan_w_okularach » Fri Jun 10, 2016 8:18 pm

Kaios wrote:
Pan_w_okularach wrote:you can start with setting up a deck that doesn't suck LOL


So beating davis last world using the same system means nothing, beating ainran means nothing. It was early game you retard and I wasn't even expecting a fight, I literally saw a dude and walked over to him and said hi and he didn't even have the balls to aggro me on his own he had to wait for backup.

I don't play this game like you guys do.

your deck is stupid bro it can be defeated easily in 1v1 same stats
im just commenting on what i saw in the video you dont have to tell me your whole biography smh xD
Memories of pain
User avatar
Pan_w_okularach
 
Posts: 790
Joined: Mon Aug 04, 2014 10:57 am

Re: Justice Warriors of North West Supergrid

Postby Kaios » Fri Jun 10, 2016 8:20 pm

Zeler wrote:Right now its as accesible as it can get.


No it's not and that's exactly the point I'm trying to make, if it were then more people would be interested. Permadeath has nothing to do with it, if you're playing this game you expect to die at some point end of story but that doesn't mean those players don't want to participate in fighting. They don't because of dumb bullshit like one mistake = one hit and dead, there's no amount of forgiveness at all.

Pan_w_okularach wrote:your deck is stupid bro it can be defeated easily in 1v1 same stats
im just commenting on what i saw in the video you dont have to tell me your whole biography smh xD


you're such an idiot man I already know shield up sucks I've even stated it on multiple occasions on this very forum, can you just shut up please you don't even know what you're talking about
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Justice Warriors of North West Supergrid

Postby Pan_w_okularach » Fri Jun 10, 2016 8:24 pm

i didnt even mean shield up even though it's better than watch it's moves which you're using smh xD
Last edited by Pan_w_okularach on Fri Jun 10, 2016 8:24 pm, edited 1 time in total.
Memories of pain
User avatar
Pan_w_okularach
 
Posts: 790
Joined: Mon Aug 04, 2014 10:57 am

Re: Justice Warriors of North West Supergrid

Postby ChildhoodObesity » Fri Jun 10, 2016 8:24 pm

9005exp wrote:
Zeler wrote:
Kaios wrote:does it ever get boring fighting against the same people over and over again?


There are no other ppl to fight

um you fought some people yesterday.....er atleast you tried stop complaining about there being no people to fight until you actually kill the people who are fighting you

hey man i think you need to learn how to read xd
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Justice Warriors of North West Supergrid

Postby Kaios » Fri Jun 10, 2016 8:25 pm

Pan_w_okularach wrote:i didnt even mean shield up even though it's better than watch it's moves that you're using smh xD


Watch its move in combination with something else is a much better choice than pairing it with shield up, shield up is worse dude idk how you don't know that.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Justice Warriors of North West Supergrid

Postby Patchouli_Knowledge » Fri Jun 10, 2016 8:26 pm

I will ask these statements.
1. Is making one mistake justified in dying from one moment?
2. Is the combat system intuitive enough that if someone decides to fight (let's say against an aggressive boar), they would actually know what to do when they first see what happened?
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
User avatar
Patchouli_Knowledge
 
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

Re: Justice Warriors of North West Supergrid

Postby ChildhoodObesity » Fri Jun 10, 2016 8:26 pm

Pan_w_okularach wrote:i didnt even mean shield up even though it's better than watch it's moves which you're using smh xD

watch moves is pretty ok to use in 1v1 tho

also idk why u guys assume someone couldnt master this combat system in the 3months since u killed him xd maybe 3 days after wud be enough to master
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Justice Warriors of North West Supergrid

Postby ChildhoodObesity » Fri Jun 10, 2016 8:30 pm

Patchouli_Knowledge wrote:I will ask these statements.
1. Is making one mistake justified in dying from one moment?
2. Is the combat system intuitive enough that if someone decides to fight (let's say against an aggressive boar), they would actually know what to do when they first see what happened?

i think this system is far more forgiving of mistakes than the previous combat systemz. but i know what u mean its pretty lame to lag for a second and after the lags gone see ur char laying on the ground. i think if people read the combat move descriptions they can gain a pretty ok understanding of ho to use what and the colors make everything that much simpler
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

PreviousNext

Return to The Moot

Who is online

Users browsing this forum: Claude [Bot] and 4 guests