vatas wrote:Someone complained that Quiet Storm was successfully sieged because Devs changed a critical mechanic mid-siege, is there any truth in that?
That's untrue.
The only mechanics change, ranger bows having the ability to fire through gates, benefited the defenders.
Just wanna say, QS made some pretty big mistakes during the siege...
1) major fighters deciding to leave Nidbaneable scents at the slightest bait;
2) Their main archer trying to yolo in solo, and getting KOed 3(4?) times for no reason;
3) VERY POORLY abusing shield mechanics (we only needed to get through 60k + 60k or something? I forget. Instead of 60k + 60k + 60k + 40k +40k +40k +40k +20k +20k +20k +20k + 60k + original regenerated 60k + new Pclaim);
4) Letting us siege during our off peak for in excess of 10 hours on 100 stated alts, when their 15k+ stated characters sat at the wall shittalking instead of walking out and breaking both catas, and the undried safe pali uncontested;
5) Not attacking nidbane tunnels at all;
6) Nidbaning our vandal alts consistently, instead of our biggest titans that they definitely had scents for;
7) Not revoking the right where applicable;
8) Not even attempting to toggle vandal perms.
It was literally blunder, after blunder, after blunder... But it still took us like 2 days to get in. I'm so glad those siege mechanics are going away...