MightySheep wrote:Who says you can't escape ganks right now? If anything combat has slowed down a lot from the instant KO movement stings, fights usually take a lot longer especially if one side focus only on defence.
If that guy in the vid was actually good at the game he couldve made a much longer chase, from what I saw he docked his boat for NO reason and started running on the shore with no backup plan whatsoever, and tbh with 10 people I dont know why you think it should be normal to be able to escape that situation.
You can't escape if you don't have any back up close by. If you would actually know the combat works you would realise that, that it is not possible to survive alone longer than 5 minutes while you have 5+ people on your ass no matter how good you are if you don't have friends close by. We have tested this countless times in real combat and spars, its either stopping to drink fucking you up or the thing that when you call coins to be able to use opening reducing moves it cripples the distance between you and your gankers while the gankers can quene a move on you and call shitloads of coins not getting interrupted and getting the chased one punched down by bits of HPs. Getting chased by a gank shouldn't mean a insta death sentence either like it is now, having a gank on ur side is a big advantage itself, these side things are just giving them unneeded advantage to the gankers which makes escaping almostly impossible. Why did you bring instant KO movement stings in here, it was not relevant here. There wasn't such a thing in world 7 and that is where ganking was most balanced and combat most fun. Dude stop, you're bringing irrelevant shit here, your posts are on par with granger's posts on combat.
What kind of backup plan could he have had when out of nowhere randomly ~8 people show up? You sure had no backup plan when I was chasing you alone, except for the plan to drown yourself.