The Sudden Downing of an unfortunate adventurer

Forum for discussing in game politics, village relations and matters of justice.

Re: The Sudden Downing of an unfortunate adventurer

Postby LadyV » Sat Feb 10, 2018 11:02 pm

The point is and always has been Haven and Hearth is a game with war mechanics not a war game. Most things in this game deal nothing with war. The developers have even stated at different times it is a survival game.

Should the Pvp crowd have the ability to have fun, yes. Should the peaceful crowd have the same right, yes. Please don't posture. This duality has gone long unanswered and really disrupts the games enjoyment. Put forth suggestions to help solve it please.
User avatar
LadyV
 
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: The Sudden Downing of an unfortunate adventurer

Postby NOOBY93 » Sat Feb 10, 2018 11:12 pm

LadyV wrote:The point is and always has been Haven and Hearth is a game with war mechanics not a war game. Most things in this game deal nothing with war. The developers have even stated at different times it is a survival game.

Should the Pvp crowd have the ability to have fun, yes. Should the peaceful crowd have the same right, yes. Please don't posture. This duality has gone long unanswered and really disrupts the games enjoyment. Put forth suggestions to help solve it please.

They implemented redhanded and nidbanes and suddenly 90% of playerkillers became saints. Devs already took action against random PKers. Are there still some leftover? Sure. Should immunity be granted to people who can't bother with pvp or stats? Not even close.

Also I'd say the game is designed with heavy pvp in mind (not only having pure fighting implemented, but local resources, nodes, quality system, sieging, walls), as my pal Razfen once said, Haven is more like Eve online with pies rather than Farmville with swords. If you can't bother trying to win a conflict, don't whine about losing it.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: The Sudden Downing of an unfortunate adventurer

Postby sinko » Sat Feb 10, 2018 11:41 pm

dafels wrote:the hearthlands are dangerous indeed, but not as dangerous as they were in past times....

well said davis
sinko
 
Posts: 80
Joined: Sat Dec 09, 2017 10:18 pm

Re: The Sudden Downing of an unfortunate adventurer

Postby Ysh » Sat Feb 10, 2018 11:45 pm

LadyV wrote:The point is and always has been Haven and Hearth is a game with war mechanics not a war game. Most things in this game deal nothing with war. The developers have even stated at different times it is a survival game.

Should the Pvp crowd have the ability to have fun, yes. Should the peaceful crowd have the same right, yes. Please don't posture. This duality has gone long unanswered and really disrupts the games enjoyment. Put forth suggestions to help solve it please.

I have no trouble to enjoy this game as peaceful player.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: The Sudden Downing of an unfortunate adventurer

Postby pheonix » Sun Feb 11, 2018 12:45 am

atm im waiting to see this combat change because if done right it could mean any noob stands a chance at fighting back and doing damage to a titan might not be as much but enough for them to think twice. if orbtar makes it so the damage isnt so high then we have an interesting mechanic but if he keeps the same numbers now itll be hell having people running around swinging b12 that can do 2k+ at max damage that dont need openings.
pheonix
 
Posts: 245
Joined: Sat Jun 08, 2013 5:32 pm

Re: The Sudden Downing of an unfortunate adventurer

Postby Longshanks87 » Sun Feb 11, 2018 12:55 am

NOOBY93 wrote:Should immunity be granted to people who can't bother with pvp or stats? Not even close.

Also I'd say the game is designed with heavy pvp in mind



It would appear that i need to address this issue with you personally.

i think your missing the point of my question and suggestion.
It is not that i am not trying to attain stats enough to compete and enjoy the aspects of fighting, on the contrary, i am doing my best to try to reach tens of thousands of strength and thousands of unarmed combat score mixed with quality 400 plus weapons and armours.
the fact of the matter is simply this.
Should those in question want, i am powerless to stop them from raising all my work to the ground and stopping me in my tracks at less than one thousand in any aspect.
Should those in question want, i shall never ever attain anything even close to the kind of levels of attire they have.
All it takes is for one person to find and take a disliking to my homestead and i am as good as off of the game. forced by a barbaric hand to go find something else to devote my spare time to.

I am not the only one of this opinion. many of the newer players brought from my private discord server have been downed or outright killed in recent weeks and this has deterred them from further play. despite my encouragement that it is part of the learning curve of the game.

for newer players right now, it seems all too daunting to fathom how one could compete.

the "join a village" idea has been thrown around, which i can agree will benefit some. i lawspeak for mine, therefor it is impractical for me.
the "go play farmville" meme is insulting since i have been playing haven since world 6 and still to this day enjoy the grind and the spiralling.

all i am asking is that we discuss the options available for not getting involved with the more brutal aspects of the game.

the devs themselves have addressed the problems with getting killed repeatedly from either players or animals and have taken measures to stop such.
But i still feel that losing all of your gears and being dropped to 40HHp is detrimental to the longevity of the game.

in my case, i lost months of work spent trading and collecting to aquire what most would consider to be noobs gears.
to you sir. it is me moaning and crying over not being able to defend myself

but to me im saying i cannot defend myself and something needs to be put into place so that i may at least run away from those that have the dire intent of downing me for a quick look to see if i have anything worth stealing.

Another point to note is that.
Even though there are aspects of crime and punishment within this game
its is not its defining feature
something i feel lots of people are missing is the fact that it is one of the only games around that is focused on building and crafting in order to progress.
it has a deep and involving lore to it, and it has many features of community play to it as well, these features encourage players to build more and craft more as well as explore and commune.
I personally feel that the crime and punishment aspect of the game is only a small part of a larger intent, that is to create ingame communities and interact with others from across the globe.

as such i feel it would not be too much to ask that whilst out and about doing the things that are heavily implied are needed, (what with the recent introduction of credos and the need for exploration) we get a way to relinquish ourselves the burden of fear from simply walking around outside of our walls..

I dont walk about town in fear of someone mugging me unless it is the dead of night and im going down a dark unknown alley.
I dont walk to the shops with a gun in my hand or a sword up my sleeve.

The post someone referred me to speaks of Haven being an experiment to replicate worldly things
this is not happening with the current climate, its closer to a warzone which should not be traversed.

and i once again open the floor for discussion
Shanked..
User avatar
Longshanks87
 
Posts: 118
Joined: Mon Mar 26, 2012 6:49 pm

Re: The Sudden Downing of an unfortunate adventurer

Postby NOOBY93 » Sun Feb 11, 2018 1:21 am

the "join a village" idea has been thrown around, which i can agree will benefit some. i lawspeak for mine, therefor it is impractical for me.

So your argument is "I want to lead my village but hate that it is worse than other people's villages". if you are lawspeaking but getting destroyed, you're not as competent of a lawspeaker as faction leaders are. Join a village.

Should those in question want, i shall never ever attain anything even close to the kind of levels of attire they have.

Not true, I have no character or own anything ingame but I could if I wanted to - that's right, you guessed it, by getting the help of powerful players I joined a long time ago. Join a village.

I dont walk about town in fear of someone mugging me unless it is the dead of night and im going down a dark unknown alley.

And I don't walk around my village ingame and fear my villagemates attacking me, because I trust them and even if I hadn't, they'd be kicked from the village if they killed me. IRL town is not a good analogy for ingame wilderness, because town != wilderness and IRL != ingame. Join a village.

The post someone referred me to speaks of Haven being an experiment to replicate worldly things

I don't think it's supposed to replicate anything, it's not a "Second life" or real world simulator at all. If I had to call it an experiment, I'd say it's an experiment for what happens when you give a large group of people a world where their actions permanently affect it, and there is a limited amount of resources they can use to become more powerful. The experiment shows people join into groups and work together to form powerful entities and then compete with each other to dominate the world in question. In that regard, it's a replication of IRL macro politics. If you can't compete, join a village.

its closer to a warzone which should not be traversed.

It IS a warzone though. Such a small world, and so many competing groups, what do you expect?


Also here's a personal anecdote. I could've started playing world 10 in a powerful group, but I decided to band up with a dozen or so fellow imbeciles and with the help of my good pal Teleskop, lead the worst group that happened in Haven. We had everything, from a nazi neckbeard from Seattle who got banned from the forum, to a Polish degenerate stoner, to Brazilian emos, to a scandinavian bisexual, and a healthy amount of Russians. Was it fun leading a small band of losers? Sure. Did we get crushed by established factions? We did. Did I whine about it on the forums? I didn't make a single post. I joined a faction.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: The Sudden Downing of an unfortunate adventurer

Postby Longshanks87 » Sun Feb 11, 2018 1:56 am

What i was trying to do here was start a discussion and ask for input on my ideas and see the ideas of others, perhaps together we could have come up with something nice to send to the devs.

but you seem to have mistaken my post for an excuse to tell someone how to play the game the way you do.

I clearly stated that i like the grind and enjoy spiralling. i dont want to beg others for items so that i can join you in your crusade...
i want the ability to peacefully build and craft and explore without being downed in two hits, and have everything stolen from me.

i dont want invulnerability from attack on my homestead, i cant see any reason other than malicious hatred as to why someone would even bother to break into my village since most have far better things than i can give them
and second to that if someone does try it ill likely just give them whatever they think they're gonna get from me, im nice like that.

but to misread what i said and to push your ideals that i cant be bothered or that i am not a good leader is speculative at best,
Once again i will reiterate myself.
It is not that i cannot or will not be able to fight off people with more time spent on the game.
it is that there is no function available for those of us who do not wish to engage in such things full stop.

Its like this mate.
If you WANT to engage in pk'ing or village raising you can. that is your right, it is part of the game.
If I do NOT WANT to engage in your antics................. Blank ..................
at present i am powerless to stop you should you wish to end my game.
join what faction btw? F&I and HH are the only ones left with any bang for their buck, both will likely be at war with each other soon, then i am stuck in the middle of a war and cant go out again.
by which time i would reword this very post...

Constructive please, not Reductive.

NOOBY93 wrote:
the "join a village" idea has been thrown around, which i can agree will benefit some. i lawspeak for mine, therefor it is impractical for me.

So your argument is "I want to lead my village but hate that it is worse than other people's villages". if you are lawspeaking but getting destroyed, you're not as competent of a lawspeaker as faction leaders are. Join a village.

Misinterpereted

NOOBY93 wrote:Not true, I have no character or own anything ingame but I could if I wanted to - that's right, you guessed it, by getting the help of powerful players I joined a long time ago. Join a village.


Misinterpereted
NOOBY93 wrote:And I don't walk around my village ingame and fear my villagemates attacking me, because I trust them and even if I hadn't, they'd be kicked from the village if they killed me. IRL town is not a good analogy for ingame wilderness, because town != wilderness and IRL != ingame. Join a village.


Misinterpereted
Shanked..
User avatar
Longshanks87
 
Posts: 118
Joined: Mon Mar 26, 2012 6:49 pm

Re: The Sudden Downing of an unfortunate adventurer

Postby tyrtix » Sun Feb 11, 2018 2:11 am

there's so much stupidity in these posts is not even worth keep discussing. One above all: if the only way to be safe is the join a village mantra (wich instead is "become a slave" but no-one will tell you until you try it) obviously you have to join the strongest faction... paradox: following this advice as is, we will just join a single faction, as is stronger and, because other factions won't have anyone joining them, will keep his strength.

Just to be clear: the main mechanics in the game are about crafting, the most time spent is there, pvp fighting is cornered into very very few mechanics and a very small portion of the game. Incidentally, until now the game always had the same problems until the devs stopped focusing too much on pvp, as often i've said, and tried to make the world more interesting.
I keep saying this: you like pvp? go killing yourself in a pen if you find it funny, don't make us have to follow what you like in the game with the excuse that "is part of the game". It's a part you keep pushing the burden on other's shoulders, making a great quantity of players each world go away.
User avatar
tyrtix
 
Posts: 1102
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: The Sudden Downing of an unfortunate adventurer

Postby NOOBY93 » Sun Feb 11, 2018 2:40 am

tyrtix wrote:there's so much stupidity in these posts is not even worth keep discussing. One above all: if the only way to be safe is the join a village mantra (wich instead is "become a slave" but no-one will tell you until you try it) obviously you have to join the strongest faction... paradox: following this advice as is, we will just join a single faction, as is stronger and, because other factions won't have anyone joining them, will keep his strength.

Just to be clear: the main mechanics in the game are about crafting, the most time spent is there, pvp fighting is cornered into very very few mechanics and a very small portion of the game. Incidentally, until now the game always had the same problems until the devs stopped focusing too much on pvp, as often i've said, and tried to make the world more interesting.
I keep saying this: you like pvp? go killing yourself in a pen if you find it funny, don't make us have to follow what you like in the game with the excuse that "is part of the game". It's a part you keep pushing the burden on other's shoulders, making a great quantity of players each world go away.

Again with the "become a slave" shit, you may be projecting there a little bit. Any bad experiences with villages?

There's no such thing as the strongest faction, that title changes fairly often.

If you don't like pvp, don't play a game where you can get destroyed by people who do like pvp.

Longshanks87 wrote:i want to be left alone without putting in the effort or banding up with people

So you want an "im a larper give me godmode" cheat code.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

PreviousNext

Return to The Moot

Who is online

Users browsing this forum: Claude [Bot] and 2 guests