borka wrote:jordancoles wrote:Everything that you or anyone around you does ingame steers directly towards pvp
And exactly this wrecked "Opinion Leadership" leads to the answer why HnH never will have a constant high player count ... no matter how much content loftar and jorb ever dropping in ...
>Fix hunting cheese
>Add in more 'boss' mobs such as high tier summonables/controlled cave fights
>Add some rare spawning, larger versions of current animals (ones that would make you link the map to your group chat and then gather up for the fight)
>Reduce the penalties of being KO'd by these animals significantly (rare cases of death, and no instant RIPs from rocks falling) or reduce the penalties of death when dying to an animal
People might actually see a purpose in grinding stats for something other than just killing players if this was actually implemented correctly
At the moment the 2nd strongest animal in the game (mammoth) can be safely killed with 50 ua/mc and a sword. So, if you're not going to fight against other players, why raise stats past that?
Trolls require much higher stats to kill when you reach lvl 3+ but at that point it just makes people hesitant to even fight them at all because of their bullshit rockthrowing mechanic that kills entire parties occasionally for no reason.
We would need to find a balance between death through pve and the loot acquired through pve in order to make it more fun for the average player (insta-deaths aren't fun and death without access to a kingdom is especially unfun)