Dead Gods

Forum for discussing in game politics, village relations and matters of justice.

Re: Dead Gods

Postby xTrainx » Thu Jan 19, 2017 8:46 pm

somebody stop this madman
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Re: Dead Gods

Postby NOOBY93 » Thu Jan 19, 2017 8:58 pm

This guy is what happens when your game goes right. Original, funny thread. Leave signs though. 9/10
Jalpha wrote:I believe in my interpretation of things.
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Re: Dead Gods

Postby Onep » Thu Jan 19, 2017 9:11 pm

Godspeed you little hero.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
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Re: Dead Gods

Postby GodKiller » Fri Jan 20, 2017 4:51 am

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Re: Dead Gods

Postby GodKiller » Fri Jan 20, 2017 2:13 pm

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Re: Dead Gods

Postby Ysh » Fri Jan 20, 2017 4:09 pm

Onep wrote:Godspeed you little hero.

Goodspeed to GodKiller, I think this is some irony words.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: Dead Gods

Postby GodKiller » Fri Jan 20, 2017 7:08 pm

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Re: Dead Gods

Postby GodKiller » Fri Jan 20, 2017 7:14 pm

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Re: Dead Gods

Postby GodKiller » Sun Jan 22, 2017 8:52 am

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Re: Dead Gods

Postby Jacobian123 » Sun Jan 22, 2017 9:17 am

So, assuming he's persistent enough to actually cut down most of the quest trees, that's a lot of trees. Like, hundreds, if not at least a few thousand.

Theoretically speaking, what if he succeeds? No more quests? Or do the quests randomly generate on normal trees?
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W9 - (Ex)-Leader of Vidarrheim

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