Jalpha wrote:I believe in my interpretation of things.
Demon-seed62 wrote:That's all fine and good, but they have already taken everything of any value and now are simply trolling me.
NOOBY93 wrote:If you're constantly getting griefed, move away from the area. Once your palisade gets soaked (like 48 hours, or maybe 24 hours from building it, AFAIK) they can't destroy it anymore without siege equipment, at which point nobody will even try.
saltyfish wrote:Demon-seed62 wrote:That's all fine and good, but they have already taken everything of any value and now are simply trolling me.
As a new player - you have no chance to succeed in H&H, and you will not get better (as many established players proudly preaching...) if you in that neighborhood you have described. You have to forget those silly trolls, move and find nice ppl, or you will loose interest in this game as many did.
One of the reasons why this game is failing in the number of players, there is no ladder for a new player to become competitive in H&H in a given H&H world, because: part of ppl want to build/trade and dont give a shit about pvp, while others - the point is to kill some; some of ppl are new and have no idea about the game mechanics (which is constantly changing), while others are veterans playing for 3-8 years. Troll should be the responsibility of factions/realms, but they are also not very active anymore. So ...
Sevenless wrote:As for "failing" we're maintaining a higher population than the previous 2 worlds for being 3+ months in. It's not failing, but it's also not growing quickly.
Granger wrote:Sevenless wrote:As for "failing" we're maintaining a higher population than the previous 2 worlds for being 3+ months in. It's not failing, but it's also not growing quickly.
I would like to question the metric used (concurrent online players) a bit: many players will likely scale down their daily playtime after nolifing through the base building phase as there is less pressure to get things done quickly now that they are somewhat secure within their camp...
Gigglepuddy wrote:Granger wrote:Sevenless wrote:As for "failing" we're maintaining a higher population than the previous 2 worlds for being 3+ months in. It's not failing, but it's also not growing quickly.
I would like to question the metric used (concurrent online players) a bit: many players will likely scale down their daily playtime after nolifing through the base building phase as there is less pressure to get things done quickly now that they are somewhat secure within their camp...
i hardly even logon now since all there is to do is improve the stuff i already have. i COULD go out and try being combative, but the recent update killed ANY chance of having fun doing that, and how much it takes to build any siege engine along with the time needed to use it, makes raiding completely unappealing unless doing so in a group. as a solo player, the game has pretty much become worthless to me in a few months. im honestly shocked at the lack of content that isnt just better version of previous things for the age of this game, on top of how heavily time gated every single thing is for absolutely no reason. it seems like its a game designed where unless you trull through the code and figure out how everything works and how to exploit it, youll never REALLY get ahead since the game makes absolutely no effort whatsoever to tell you anything.
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