azrid wrote:Siege difficulty based on population can also be heavily abused with alts.
That’s why I put activity in there as a factor but basing it off of not and stuff or total exp or something yeah would help fix this but tbh this is really not an issue if properly implemented with the right mechanics in the calculations... I just really think some of the biggest issues with siege is that it is a static constant. As ladygoo mentioned in another post, a large village is the same as a small village and I don’t think they should be. Aurora should have taken longer or remain the same but if something else was much shorter we probably wouldn’t attack the head of the snake first and might instead attack resource claims.