HAHAYES

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HAHAYES

Postby wonder-ass » Fri Aug 17, 2018 4:12 am

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NICE DELAY JORB HAHA
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see homo sexuality trending,. do not do that.
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Re: HAHAYES

Postby jordancoles » Fri Aug 17, 2018 4:31 am

I'm having evil eye flash backs
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: HAHAYES

Postby dafels » Fri Aug 17, 2018 1:59 pm

same
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Re: HAHAYES

Postby sinko » Fri Aug 17, 2018 2:00 pm

honestly you just suck
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Re: HAHAYES

Postby blinx » Mon Sep 24, 2018 11:49 pm

A G I L I T Y
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Re: HAHAYES

Postby jorb » Tue Sep 25, 2018 12:45 am

Not sure I get this, but whatevslol.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: HAHAYES

Postby maze » Tue Sep 25, 2018 12:50 am

jorb wrote:Not sure I get this, but whatevslol.


he's complaining about the delay he has compared to his opponent.
WARNING! MY ENGISH SUCKS.
game ideas
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Re: HAHAYES

Postby Robben_DuMarsch » Wed Sep 26, 2018 7:22 pm

jorb wrote:Not sure I get this, but whatevslol.


You can see his cooldown timer strike 0 after which he has an attack queued, but some short time period the cooldown hangs at 0.0, and the opponent's defense fires before the attack, greatly reducing the damage.

Based on which I need to ask - Are attacks and cooldown timers interpolated, or predictive (dead reckoning-esque)?
Is the above example a result of interpolation correctly resolving the defense in favor of the other character which fired serverside first, before the update reaches the client in the above recording?
That's probably a question for Loftar.
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Re: HAHAYES

Postby shubla » Wed Sep 26, 2018 9:49 pm

all i can see is too many hitpoints

nerf salt and tables
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Re: HAHAYES

Postby Robben_DuMarsch » Wed Sep 26, 2018 11:46 pm

and bots.
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