The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby Vaku » Mon Jan 27, 2014 9:39 pm

Borka, community and village are interchangeable in the way that I used the word. Reference,
Vaku wrote:...That is the true charm of village dynamics, community dynamics.


I notice that you as well use the word that means 'immediate community,'
borka wrote:neighbourhood.


And you've used this word in such a sense, that it implies hermits are as much a component in the neighborhood of folk surrounding them as the villager is a component of his or her village. You might even recognize that there is a correlation that can be found on Jorb's Developer Thoughts on PvP, when he writes,
jorb wrote:The land which I have claimed, you cannot claim. The basket that I am carrying, you can not carry. The apple that I have eaten, you can not eat.... This relation is so integrated in the very essence of H&H that it is impossible to even play the game without performing an action which is mutually exclusive.... This means that the nub who has just created his first character and logged in, by the mere act of existing, is denying other players certain courses of action -- the most obvious one being interaction with that particular tile, but, as said nub starts to play, more and more actions will be denied other players by his act of simply playing.
And that correlation shows that there is indeed a much broader community at play which incorporates all players.

So please, do not be offended that there are areas in this game, which I notice need improvement, so that the aspects that give rise to communities are not forgotten, because in that same address that Jorb made on PvP, he reminds us of a salient charm in HnH, that it "simulate[s] events and processes of the real world in a digitalized form," and it would be a shame to not call out where the abstraction of civilization in this game is just not appealing.

I do not chop up Villages as the Only Solution (and solution to which problem, I do not know you are referring to). There instead are a range of options for very unique problems. To enumerate some problems, we can look at foraging bots; Incentive to socialize players may have limited effect on what forage bots accomplish with what the current system allows. Forage bots allow for uninterrupted gathering of curios, something that a village of players might only achieve in sequence. For combating the problem of foraging bots, you must instead address Learning Points and branching subjects, not community tools or base structures.

What I address specifically in my previous post was the question of farming. Farming is distinctly an activity which relates to community dynamics, as Jordan helped to point out that he needs several bots in order to farm for just himself. Those bots (and they're alts as well, despite your reservations), can each be replaced by an individual human player, and preferably so, were the mechanics in place that gave a wider social appeal.

For instance, in attempting a garden, you might discover that a tomato plant often will produce many more tomatoes than one person might consume. Instead of eating them all yourself, you share the fruit of that one tomato plant with your many neighbors. That describes the real life incentive of real farming.

HnH farming results in one plant being desperately insufficient for the purpose of feeding one person. In truth, that is part of the appeal of HnH and Salem, with our unnamed hunger system here and the Gluttony System over there--We eat here for the sake of raising our stats, but that is also a big problem for enhancing the appeal for community, while at the same time, it is a problem that incentivizes botting.

I don't know what to do to fix it, but part of me talking here is to begin the discussion, and get you readers thinking about the implications of these very core systems. You can expect a proper Critique thread later, but for now, I'll just respond to the criticism that the content of my previous post received.
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Re: The Ghost of Christmas Future

Postby LadyV » Mon Jan 27, 2014 10:11 pm

@Vaku

It is a game! You are seriously over analyzing things. Each and every player is important and how they choose to play is as well.

The solution to all problems is to make them known. The idea we can dictate how it will be solved is arrogant. That is purely Jorb and Loftar's domain. If they ask for help then by all means suggest.
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Re: The Ghost of Christmas Future

Postby Potjeh » Mon Jan 27, 2014 10:16 pm

IMO the problem is that too much playtime goes into preparing to do things (ie building combat characters) and too little into actually doing them (ie fighting). If preparation time is beyond what people consider fun, they will bot.
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Re: The Ghost of Christmas Future

Postby Vaku » Mon Jan 27, 2014 11:40 pm

LadyV wrote:Each and every player is important and how they choose to play is as well.


Didn't say players or their playstyles were not important. Put away your grudge and you'll see that.

LadyV wrote:The solution to all problems is to make them known.


Oh, I get it,
Step 1. "There's a problem!"
Step 2. ???
Step 3. Solved

Makes so much sense now. xD You can call this arrogant.

LadyV wrote:The idea we can dictate how it will be solved is arrogant. That is purely Jorb and Loftar's domain...


Image

LadyV wrote:If they ask for help then by all means suggest.


Reference the above.

:roll:

Again, put away the grudge.

Also, if you would, do me the favor of telling me what part of the game I overanalyzed. I think you'll find you did not analyze enough.
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Re: The Ghost of Christmas Future

Postby Xcom » Mon Jan 27, 2014 11:47 pm

I sometimes wonder if people that hates bots have considered what would happen if botting was outlawed and policed. Havens player base would drop like a rock. I cant imagine how many would quit if they had to feed there livestock the whole year around. Maybe you should stop complaining so much and login to play. I doubt you would play this game if every single player that plays today would quit. A world of noobs coming and going as the game is close to impossible progressing in unless your one of the unique players who like the grind aspects and those are far between and seldom stick for more then 5-6 months even then.

Then you would have the elite botters that would create secret channels and share techniques to evade detection. They would attach them selfs to factions and elevate one particular faction so far above the others it would ruin the game altogether yet again. Regular Joe would be so far behind it would make him look stupid with his Q60 armor when master botter would show up with Q100 armor and weapons and it would be impossible to prove he was botting.

The current state of affairs the scripting side of this game is in the open as to both give equal opportunists for everyone to join in on the scripting aspects and equalize the play feeld. It also opens the eyes of the devs to the different possibility's of how the game can be abused and exploited so they can improve and better the game at the core. Its foolish saying that botting can be eliminated or that if there was no bots. Such imaginary fairy tail existence doesn't exist in reality so we might as well accept it and move to finding ways to improve the game around these exploitative areas that bots particularly can abuse. If botting was made in secret behind closed elite core players it might never have become plugged.

One more particular detail that noone seems to want to bring up is that most people who go into botting or learn to bot also learn a invaluable life experience that can be used outside of this game. Why would anyone want to discourage such behavior. If you love this game it might be the best way to get into programming by combining the two and find inspiration to one day become a real life programmer. For example, do you really think Loftar would have ever made this game if he would listen to someone like Tonky?
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Re: The Ghost of Christmas Future

Postby Lord_of_War » Tue Jan 28, 2014 12:05 am

LadyV wrote:@Vaku

It is a game! You are seriously over analyzing things.

Vaku always over analyzes things.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
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Re: The Ghost of Christmas Future

Postby Vaku » Tue Jan 28, 2014 12:10 am

Lord_of_War wrote:
LadyV wrote:@Vaku

It is a game! You are seriously over analyzing things.

Vaku always over analyzes things.


While still having time to enjoy and labor over all his other shit. How does he do it!?

I laugh because, these two guys have spent years of their life over creating a game, and I'm called out on overanalyzing it. It would be a complete offense to them to just gobble down hours of your life playing it without at all thinking about it.
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Re: The Ghost of Christmas Future

Postby Lord_of_War » Tue Jan 28, 2014 12:12 am

Vaku wrote:
Lord_of_War wrote:
LadyV wrote:@Vaku

It is a game! You are seriously over analyzing things.

Vaku always over analyzes things.


While still having time to enjoy and labor over all his other shit. How does he do it!?

I laugh because, these two guys have spent years of their life over creating a game, and I'm called out on overanalyzing it. It would be a complete offense to them to just gobble down hours of your life playing it without at all thinking about it.

Called out, no, analyze away. Just I wont be surprised when you do.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
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Re: The Ghost of Christmas Future

Postby LadyV » Tue Jan 28, 2014 12:13 am

Vaku wrote:
Didn't say players or their playstyles were not important. Put away your grudge and you'll see that.



I have no grudge.

Vaku wrote:
Oh, I get it,
Step 1. "There's a problem!"
Step 2. ???
Step 3. Solved

Makes so much sense now. xD You can call this arrogant.


Step 2 being Jorb and Loftar's solution. The arrogant part is dictating a solution.

Vaku wrote:
Image



Are you in any of those areas?

Vaku wrote:
Reference the above.

:roll:

Again, put away the grudge.

Also, if you would, do me the favor of telling me what part of the game I overanalyzed. I think you'll find you did not analyze enough.


I did. Still no grudge. What did you over analyze? If you can not tell then you are very far removed from things. This may be Jorb and Loftar's social experiment but it is not yours. State an opinion yes. Reply to a developer, yes. Lecture people on definition of words and to roll out your proposed solutions, no. That is the arrogance I refered.

Personally I think you need to apologize to Borka for insulting his intelligence on the meaning of all words neighborhood. But that is between the two of you. As for the grudge you think I have it must be on your side not mine. I try to approach each post independently. Do I have bias? Yes everyone does. Anything else you perceive is your own. Do I like your approach to things? No.

Now since this is an announcement thread I am done commenting further on this.
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Re: The Ghost of Christmas Future

Postby Lord_of_War » Tue Jan 28, 2014 12:22 am

LadyV wrote:Now since this is an announcement thread I am done commenting further on this.

This thread went off the rails a long time ago.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
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