Release Postponement: Eternal Alpha, Aug. 28th 2015

Announcements about major changes in Haven & Hearth.
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NOOBY93
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by NOOBY93 »

painhertz wrote:It would be cool if the game just had straight up Achievements like other games with the simplest giving say 10-100 LP going up to say, something exceedingly hard giving a million, "but" you only get the lp the first time you get the achievement. having something like 300-500 to start, maybe even less would definately speed up lp progression and give purpose to certain things that normally would maybe get skipped by a single player. Also, since these Achievements would be "per character", alting would be less useful since if you spend the time to get the, say "Crafter steel armor" achievement, you were not spoending that time raising up an alt. I dunno, just an idea. Even have stuff like "played 1 month without custom client". Would that be possible? For the game or server to tell if you are using a custom client and log it? Imagine how many people would quit botting if they had a "Played 1 year without using custom client" 500 million LP or somesuch. :P
If the game knew if you used a custom client or not wouldn't it be a better idea to simply ban using custom clients? Because I'm pretty sure it doesn't know
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painhertz
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by painhertz »

NOOBY93 wrote:
painhertz wrote:It would be cool if the game just had straight up Achievements like other games with the simplest giving say 10-100 LP going up to say, something exceedingly hard giving a million, "but" you only get the lp the first time you get the achievement. having something like 300-500 to start, maybe even less would definately speed up lp progression and give purpose to certain things that normally would maybe get skipped by a single player. Also, since these Achievements would be "per character", alting would be less useful since if you spend the time to get the, say "Crafter steel armor" achievement, you were not spoending that time raising up an alt. I dunno, just an idea. Even have stuff like "played 1 month without custom client". Would that be possible? For the game or server to tell if you are using a custom client and log it? Imagine how many people would quit botting if they had a "Played 1 year without using custom client" 500 million LP or somesuch. :P
If the game knew if you used a custom client or not wouldn't it be a better idea to simply ban using custom clients? Because I'm pretty sure it doesn't know

there has to be a way, tons of MMo's ban users for using custom clients/hacks.
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jorb
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by jorb »

painhertz wrote:there has to be a way
Haven't you been around long enough to know that we have been over this a million times and that the answer is no?
, tons of MMo's ban users for using custom clients/hacks.
Tons of MMOs spend tons of resources fighting losing battles, yes.
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Xcom
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by Xcom »

There are ways to prevent it. But as before. Time spent making things safe is time away from game development.

Even larger MMOs have had little to no success making custom clients unmodifiable. Just a matter of time where underground coders would share secrets in unlocking the client and we are back to square one.

Edit: I just realized jorb posted before I did. Any way to remove ones post here in announcements?
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spectacle
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by spectacle »

Xcom wrote:There are ways to prevent it. But as before. Time spent making things safe is time away from game development.

Even larger MMOs have had little to no success making custom clients unmodifiable. Just a matter of time where underground coders would share secrets in unlocking the client and we are back to square one.

Edit: I just realized jorb posted before I did. Any way to remove ones post here in announcements?
You can edit it and replace the text with something insightful and relevant.

Of course, now your post is quoted by me for all eternity, so you have no way to hide your shame. ;)
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mvgulik
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by mvgulik »

painhertz wrote:there has to be a way, tons of MMo's ban users for using custom clients/hacks.
... Weak is the logic in this one. strong in wishful thinking you are. ...
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NOOBY93
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by NOOBY93 »

mvgulik wrote:
painhertz wrote:there has to be a way, tons of MMo's ban users for using custom clients/hacks.
... Weak is the logic in this one. strong in wishful thinking you are. ...
painhertz wrote:This is why you should do as little thinking as possible, you just aren't very good at it.
Jalpha wrote:I believe in my interpretation of things.
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ydex
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by ydex »

mvgulik wrote: ... Weak is the logic in this one. strong in wishful thinking you are. ...
Hah! read that in the voice of Yoda and it's Hillarious!! :lol:
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painhertz
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by painhertz »

Great, can't stop/have the server recognize botting. Lovely. that most definitely wasn't the thrust of what I wrote in that post, it was just a suggestion for one achievement, way to completely fucking ignore what I was saying.
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NOOBY93
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015

Post by NOOBY93 »

painhertz wrote:Great, can't stop/have the server recognize botting. Lovely. that most definitely wasn't the thrust of what I wrote in that post, it was just a suggestion for one achievement, way to completely fucking ignore what I was saying.
It's kind of an ok idea but with no limit on stats, nobody will bother skilling farming stats on their combat character just for that once in a lifetime LP boost. Instead they will just spam the char with curios.

It would however, feel good to achieve achievements.
Jalpha wrote:I believe in my interpretation of things.

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