Planned downtime: Moving to a new server

Announcements about major changes in Haven & Hearth.

Re: Planned downtime: Moving to a new server

Postby loftar » Fri Nov 05, 2010 8:12 am

Jackard wrote:so, a pretty major one then

I don't quite know how major, though. The bandwidth and RAM are obviously huge upgrades (though the RAM upgrade will be countered in part by the increase in memory usage due to pointers being 64-bit), but it will be interesting to observe how much greater the CPU and I/O are. As I've mentioned elsewhere, the server is still single-threaded, so the quad-core stuff will only matter in as far as it allows other processes on the system to preempt the game server less.

The CPU in the new server runs at "only" 2.6 GHz; less than 20% faster in pure clock-speed than the current CPU, but I've no idea how much the cache (512 KB L2 per core on the current CPU; 256 KB L2 per core + 8 MB L3 on the new CPU) and the difference in microarchitecture (K9 vs. Nehalem) will affect performance. The switch to the current Athlon64 CPU (from a previous Athlon XP (K7, that is)) made much more of a difference than I would ever have guessed, so I am very excited to find out how this Nehalem thingie performs.

The new server also has two mirrored disks, which should improve read performance. And, of course, the greater amount of RAM allows for more block caching, which might be really great for the Haven server (especially when saving maps back to disk). I would still have preferred to keep one of the disks dedicated to game data, but I guess the redundancy (and extra read speed) is worth something. :)
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Re: Planned downtime: Moving to a new server

Postby Sotsa » Fri Nov 05, 2010 8:16 am

woopwooopwooop \o/
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Re: Planned downtime: Moving to a new server

Postby spectacle » Fri Nov 05, 2010 9:28 am

And there was much rejoicing!

I wonder how many people will be playing during peak time now, with less lag to keep them away.
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Re: Planned downtime: Moving to a new server

Postby darkulrich » Fri Nov 05, 2010 9:35 am

Congrats! No excuses not do donate now :P
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Re: Planned downtime: Moving to a new server

Postby DigDog » Fri Nov 05, 2010 9:35 am

This made my day. And probably my week.
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Re: Planned downtime: Moving to a new server

Postby jorb » Fri Nov 05, 2010 10:03 am

The end of an era! Good riddance. Big shout outs to all of you who donated. Let's hope this keeps us afloat for a while. :)
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Re: Planned downtime: Moving to a new server

Postby Lahrmid » Fri Nov 05, 2010 10:10 am

oh my gawd :D

*nerdgasm*

Edit: Also... Will my batch of 68 now eating silkworms survive this?
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Re: Planned downtime: Moving to a new server

Postby mvgulik » Fri Nov 05, 2010 10:22 am

Good luck with move.

Lahrmid wrote:Will my batch of 68 now eating silkworms survive this?

Yes. The game will just continue from the point it was stopped, when its started at the new server again. Or: server(game) down time has no effect on the in-game time.
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Re: Planned downtime: Moving to a new server

Postby Potjeh » Fri Nov 05, 2010 12:23 pm

Awesomeness. Any guesstimate on how many online players the server can handle now?

loftar wrote: As I've mentioned elsewhere, the server is still single-threaded, so the quad-core stuff will only matter in as far as it allows other processes on the system to preempt the game server less.

I understand that making the whole thing multithreaded would be a shitton of work, but how hard would it be to move decay to it's own thread?
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Re: Planned downtime: Moving to a new server

Postby Granger » Fri Nov 05, 2010 12:24 pm

loftar wrote:As an aside, Jorb will be able to surf the interwebz and download pr0n again, but I hardly think that's relevant to anything.

I'm happy to hear this :)
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