Game Development: Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Some fixes

Postby Lahrmid » Mon Nov 08, 2010 6:34 am

What the hell dude?!

First a new awesome server, and now this?

Gonna have to find me some gold...


Edit: You owe me 3 blood stern, damn you!
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Re: Game Development: Some fixes

Postby aso11 » Mon Nov 08, 2010 6:35 am

Pave the roads with cavebulbs!
"Normal" is only a difficulty level in video games - Aso11
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Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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Re: Game Development: Some fixes

Postby Sarchi » Mon Nov 08, 2010 6:36 am

Just trying to clarify... Walls still decay, yes?
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Re: Game Development: Some fixes

Postby jorb » Mon Nov 08, 2010 6:36 am

No. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Some fixes

Postby ElGato » Mon Nov 08, 2010 6:37 am

Jorb, please explain what exactly changes with combat.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

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Re: Game Development: Some fixes

Postby Sarchi » Mon Nov 08, 2010 6:37 am

jorb wrote:No. :)


Sweet.

Fortress Europa project started.
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Re: Game Development: Some fixes

Postby jorb » Mon Nov 08, 2010 6:40 am

ElGato wrote:Jorb, please explain what exactly changes with combat.


The gap between high-level and low-level characters has been significantly reduced.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Some fixes

Postby Oddity » Mon Nov 08, 2010 6:40 am

ElGato wrote:Jorb, please explain what exactly changes with combat.

As I understand it, they've put a sqrt in the formula for calculating how much defense an attack removes, where it was formerly just /2. So now there will be diminishing returns on how much greater your enemy's UC/MC is than yours.

edit: what jorb said
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Re: Game Development: Some fixes

Postby aso11 » Mon Nov 08, 2010 6:41 am

jorb wrote:No. :)

This post made my day.
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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Re: Game Development: Some fixes

Postby abagraba » Mon Nov 08, 2010 6:41 am

Odd... Loading... on a black screen then a white screen... dammit T_T
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