Map Preview 2: Quality

Announcements about major changes in Haven & Hearth.

Re: Map Preview 2: Quality

Postby Frelock » Mon Aug 31, 2009 5:03 am

4000 stealth? That would take 8 million LP. I wonder if you'd need 10 exploration to track it...

On topic, I like the way you've implemented quality. Will all the players get a full LP refund, so if I want to convert my 50 melee into 50 smithing, I could do so? Or should I be saving up LP to spend it when the map changes?
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Re: Map Preview 2: Quality

Postby Jest » Mon Aug 31, 2009 6:29 am

I was hoping for a more graphical quality display. Like having 5 dots next to the item name or under it and if the quality is 3 there will be 3 lit dots and two unlit dots. Something like that.
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Re: Map Preview 2: Quality

Postby kaka » Mon Aug 31, 2009 6:46 am

Jest wrote:I was hoping for a more graphical quality display. Like having 5 dots next to the item name or under it and if the quality is 3 there will be 3 lit dots and two unlit dots. Something like that.


Don't ask for too much. :P
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Re: Map Preview 2: Quality

Postby PhaedrothSP » Mon Aug 31, 2009 6:57 am

I have a feeling its going to be pretty annoying to have to bring up dexterity and psyche with how high our other stats are at the moment, unless of course our attributes are going to be reset too.
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Re: Map Preview 2: Quality

Postby theTrav » Mon Aug 31, 2009 7:01 am

Interesting peek. Still hard to tell much about how you've implemented it, we don't know what quality means in terms of use, we don't know if it's a percentage or a limitless number, we don't know how/if there's interaction between the new LP sinks and the quality of the items produced (it's a pretty safe assumption, but I'm sure it's possible that they're for other aspects of crafting).

PhaedrothSP wrote:I have a feeling its going to be pretty annoying to have to bring up dexterity and psyche with how high our other stats are at the moment, unless of course our attributes are going to be reset too.


That'll teach you for stat grinding :P
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Re: Map Preview 2: Quality

Postby PhaedrothSP » Mon Aug 31, 2009 7:08 am

What will I ever do with all this cheese now? :lol:
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Re: Map Preview 2: Quality

Postby fratt » Mon Aug 31, 2009 8:58 am

what will happen to perception points our characters have? perception = dexterity? or are they gone and all the sheeps and bears died for nothing? =)
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Re: Map Preview 2: Quality

Postby Omnipotent » Mon Aug 31, 2009 9:33 am

Looks awesome, can't wait.
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Re: Map Preview 2: Quality

Postby JokkeL » Mon Aug 31, 2009 10:02 am

fratt wrote:what will happen to perception points our characters have? perception = dexterity? or are they gone and all the sheeps and boars died for nothing? =)


FYP
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Re: Map Preview 2: Quality

Postby g1real » Mon Aug 31, 2009 11:19 am

Looks awesome so far, I hope that smithing will affect the chance of high quality items you can get. So a newby might by 0.05% chance get a 90 QL sword, but someone with 100 smithing a 5% chance.
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