Game development: Tree replanting

Announcements about major changes in Haven & Hearth.

Re: Game development: Tree replanting

Postby Laremere » Sat Jun 06, 2009 2:14 am

At the rate they're reimplementing, and slating things to be reimplemented, they'll make the game a few times over by the time it is done.
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Game development: Tree replanting

Postby sonerohi » Sat Jun 06, 2009 2:34 am

I'm noticing a few faults after the second update: chiefly that my buildings were reset a bit, I lost my quiver (the arrows within went back to their containers from before the update) while my backpack tha I made after it is still here. The hides that I made them out of are somehow stll tanning (even the ones I made my backpack from) and I lost all of my pine cones, planters pot, and my herbalist table. I am so damn confused as to what happened, but it's no biggie for me to fix up my losses.

It would seem that all clay and leatherworking I did in the hour or so before the update got FUBAR'd, along with my table. Might want to see if other people had losses more severe than mine, because I've already got things fixed, but someone else might need bigtime assistance.
Last edited by sonerohi on Sat Jun 06, 2009 2:39 am, edited 1 time in total.
sonerohi
 
Posts: 146
Joined: Thu Jun 04, 2009 12:15 am

Re: Game development: Tree replanting

Postby Dennislp3 » Sat Jun 06, 2009 2:34 am

Heck as far as i am concerned the last 2 updates have made the game so much more enjoyable...I'm so glad i found the game :)
Dennislp3
 
Posts: 62
Joined: Fri May 29, 2009 3:09 pm

Re: Game development: Tree replanting

Postby theTrav » Sat Jun 06, 2009 2:40 am

--edit-- nm, found it, the brick confused me
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Game development: Tree replanting

Postby loftar » Sat Jun 06, 2009 2:42 am

theTrav wrote:I cannot find treeplanters pot in my menu... is it because I have too many skills?

I don't think so. I've got all skills, and it's there, directly under the crafting menu. In fact, it made the crafting menu full, so the next time we add something to it, we'll have to add some new subdivision in it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Game development: Tree replanting

Postby Dennislp3 » Sat Jun 06, 2009 2:54 am

Right....anywho I'll be able to add this update into the unofficial manual I'm making :) look for chapters 1-3 to be done sometime tomorrow (character creation, UI, and Where to start)
Dennislp3
 
Posts: 62
Joined: Fri May 29, 2009 3:09 pm

Re: Game development: Tree replanting

Postby Dwarfu » Sat Jun 06, 2009 5:14 am

Dennislp3, are you going to make a post of the manual or just a link to somewhere else? If so, please put it in your signature so I can always find it. Thanks.
Dwarfu
 
Posts: 179
Joined: Sat May 30, 2009 8:33 pm

Re: Game development: Tree replanting

Postby Dennislp3 » Sat Jun 06, 2009 8:41 am

its fairly long...I may end up putting it in a downloadable form. I'm gonna try to put it on the forums though and see how that works.
Dennislp3
 
Posts: 62
Joined: Fri May 29, 2009 3:09 pm

Re: Game development: Tree replanting

Postby Cpowa » Sat Jun 06, 2009 2:00 pm

And what about real forest with a lots of trees, and natural regrowth of trees ?
Cpowa
 
Posts: 52
Joined: Sat May 30, 2009 6:18 pm

Re: Game development: Tree replanting

Postby Denvon » Sat Jun 06, 2009 7:47 pm

How about you change everyone into dwarves? And give them mountains to mine into? That would work. Oh and add elves so that we may slaughter them.
User avatar
Denvon
 
Posts: 109
Joined: Fri Jun 05, 2009 8:51 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 4 guests