jorb wrote:...social interaction between players can't be controlled by game mechanics.
Chakravanti wrote:merchant's cape adds 6 inv slots. I think that's PLENTY of demand fo rthe moment. Althugh as time goes on that will change as more people acquire them
jorb wrote:4) It's a bit too easy to travel with alcohol -- the beds are completely useless compared to a mug of Sabinati's finest -- and a bit too hard to do it without.
jorb wrote:
9) Most people don't know anything about trading. Often times, when I've offered tin in exchange for something or other, the response has been "But I don't need that". While I can understand the sentiment, you are really doing it wrong. While I've been playing, I've been trading for everything. Even if I had shitloads of it, or didn't need it, I almost always offered to exchange it for tin at some rate. The reasoning being that it can always be sold on to someone who does need it. It never hurts having stuff laying around when you're trading. Buying BBBs for nickels and dimes netted me two steel bars.
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