Dev diary: Ritual, Skills, Wyrd

Announcements about major changes in Haven & Hearth.

Re: Dev Diary: Ritual, Skills, Wyrd

Postby sabinati » Sat Jan 23, 2010 7:45 pm

interesting
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Winterbrass » Sat Jan 23, 2010 7:45 pm

Alamarian wrote:I'm not so sure about wyrd being both "learning points" and a fuel for "magic." Will this be implemented on the test server first?

Seconded. This still doesn't fix the 'I make clogs and get better at farming' issue, and in fact, makes it worse by permitting characters to simply knock on doors and get better at farming.
jorb wrote:Haven aims to be hardcore.
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Talvara » Sat Jan 23, 2010 7:48 pm

sounds great! im excited about the marching song, Perhaps you need to... "know"/"have a map" of the area for it to work though? and make it work on roads aswell.

This way it makes maps and roads more valuable and at the same rate make explorating worth while. (it would... "help" people who dont wish to be found if they can decided to live in uncharted wilds)
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Doll » Sat Jan 23, 2010 7:54 pm

Hehe. Snorri and I have already been playing a lot like this! We built a cromlech of runestones on which we inscribed our gods' names (Ymir through to Nuss) and when we make a kill or go fishing we leave a sacrifice to the gods in the center of the cromlech. This is in additon to sacrificing to the ancestors.

This is going to be fun!
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Avu » Sat Jan 23, 2010 7:58 pm

Leave teleporting alone!
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Winterbrass » Sat Jan 23, 2010 7:59 pm

Avu wrote:Leave teleporting alone!

Nixing teleportation and replacing it with Marching is the thing that I agree with most in the OP.
jorb wrote:Haven aims to be hardcore.
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Chakravanti » Sat Jan 23, 2010 8:08 pm

Winterbrass wrote:
Avu wrote:Leave teleporting alone!

Nixing teleportation and replacing it with Marching is the thing that I agree with most in the OP.

No, you're wrong. This will again decrease trading and just make raiding more viable.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby Avu » Sat Jan 23, 2010 8:08 pm

Luckily Winterbrass you are a clueless noob so that's ok.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby sabinati » Sat Jan 23, 2010 8:12 pm

jorb wrote:The present "learning skills" are renamed to Lores, and are bought using wyrd.

by this do you mean the skill tree skills, i.e. beekeeping, plant lore, ranging, etc or the incremented skills like survival and exploration and marksmanship? or both?

jorb wrote:For example: While you may not want the stamina changes that night PB gives you, there might be a cool ritual in the night spectrum of the PB slider that you do want, so that it doesn't become a no-brainer not to pick these beliefs.


day/night belief effects stamina? i thought it just effected healing rate?
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Re: Dev Diary: Ritual, Skills, Wyrd

Postby sabinati » Sat Jan 23, 2010 8:12 pm

Avu wrote:Leave teleporting alone!
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