Headsup: A couple of minor changes

Announcements about major changes in Haven & Hearth.

Re: Headsup: A couple of minor changes

Postby DeadlyPencil » Thu Mar 18, 2010 2:03 am

btw reseting the server can cause fuel quality to become 0 (i always calculate was iam going to get out of kilns and ovens before i put them in). i mentioned this one the bug forum in the last map but no one believed me. happened again right now after your reset so i know thats the cause
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Re: Headsup: A couple of minor changes

Postby Naerymdan » Thu Mar 18, 2010 2:06 am

loftar wrote:
  • The FEP bonus is stronger now: For each new type of food you eat, the current FEP cap will decrease by sqrt((your highest base stat) / 10).


My highest stat is 34:
34 / 10 = 3.4
sqrt(3.4) = 1.8

So far each food I took reduced the my FEP bar by 0.2 only is that normal? (I ate chanterelle, roasted chicken, soldier ant, blueberry pie and aphids and now my FEP bar is 33.0)
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Re: Headsup: A couple of minor changes

Postby warrri » Thu Mar 18, 2010 2:06 am

loftar"
[quote="GrimReaper wrote:
Do you automatically die if you reach 0% starvation?

No, but you'll take an average on 1 HHP damage per in-game second (as compared to 1 HHP damage per 1000 in-game seconds when you just enter the Starving portion of the hunger meter), so you'll die soon enough, methinks.[/quote]
I had 278 hhp, and i died in a bout 5 seconds, in that time i couldnt even run from the door to my cupboard to get some food.
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Re: Headsup: A couple of minor changes

Postby DrSun » Thu Mar 18, 2010 2:13 am

warrri wrote:Ever tried eating shittons of piros? They use to give you 50:50 on dex and con, but you will gain like 70:30 con/dex points :)

i've tried eating tons of brodgar rings
supposed to gives 2:1 agi:psy
but gives 11:1
literally i've got 23agi and 2 psi, i'm not joking.
it looks like first fep has more priority (str on agi, agi on int, agi on psy, etc)
and you can always tell tales about bad luck etc. and i'm sure it's a bug :)
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Re: Headsup: A couple of minor changes

Postby loftar » Thu Mar 18, 2010 2:14 am

Naerymdan wrote:So far each food I took reduced the my FEP bar by 0.2 only is that normal? (I ate chanterelle, roasted chicken, soldier ant, blueberry pie and aphids and now my FEP bar is 33.0)

Oops, that was a bug. It is fixed now, and will be in effect once I restart the server the next time.

warrri wrote:I had 278 hhp, and i died in a bout 5 seconds, in that time i couldnt even run from the door to my cupboard to get some food.

Umm... That's odd. I'll investigate, but right now I cannot fathom how that could happen.
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Re: Headsup: A couple of minor changes

Postby DrSun » Thu Mar 18, 2010 2:14 am

loftar wrote:[*]The FEP bonus is stronger now: For each new type of food you eat, the current FEP cap will decrease by sqrt((your highest base stat) / 10).

i have 39 high base stat
so bonus should be about 1.97
and i have 0.4 bonus (38.6 instead of 39)
check your maths or tell us another tale!
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Re: Headsup: A couple of minor changes

Postby DrSun » Thu Mar 18, 2010 2:15 am

oops... double
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Re: Headsup: A couple of minor changes

Postby Avu » Thu Mar 18, 2010 2:16 am

loftar wrote:No, but you'll take an average on 1 HHP damage per in-game second (as compared to 1 HHP damage per 1000 in-game seconds when you just enter the Starving portion of the hunger meter), so you'll die soon enough, methinks.


Maybe it's time to extend the yay I can stay alive part and be useful part of the hunger bar? There is no reason why the lol you got 100 seconds to live part of it should take 50% while you only get around 30% usable for real work (because when you get to 60% hunger it's time to search for food or you now die and overstuffed is mind numbing slow), how about a rebalance on the hunger values like you promised prior reset too?
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Re: Headsup: A couple of minor changes

Postby GrimReaper » Thu Mar 18, 2010 2:20 am

Out of curiosity are you guys still planning to make village claims square and if you are whats the eta.
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Re: Headsup: A couple of minor changes

Postby Jackard » Thu Mar 18, 2010 2:20 am

Avu wrote:
loftar wrote:No, but you'll take an average on 1 HHP damage per in-game second (as compared to 1 HHP damage per 1000 in-game seconds when you just enter the Starving portion of the hunger meter), so you'll die soon enough, methinks.

Maybe it's time to extend the yay I can stay alive part and be useful part of the hunger bar? There is no reason why the lol you got 100 seconds to live part of it should take 50% while you only get around 30% usable for real work (because when you get to 60% hunger it's time to search for food or you now die and overstuffed is mind numbing slow), how about a rebalance on the hunger values like you promised prior reset too?

yes please.
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