Game Development: Die Noobs, Die.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Die Noobs, Die.

Postby Spazbomb » Sat Mar 27, 2010 8:05 am

Nice an xp gain boost on the tea! Wonder if it scales with tea Q?
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Re: Game Development: Die Noobs, Die.

Postby Lothaudus » Sat Mar 27, 2010 8:09 am

I too am currently appreciating the Warmth of Tea.
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Re: Game Development: Die Noobs, Die.

Postby burgingham » Sat Mar 27, 2010 8:10 am

jorb wrote:Plowing LP nerfed.


Is this a new pattern,implementing suggestions of players which have just left the game? :P
Anyway nice update.
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Postby Jackard » Sat Mar 27, 2010 8:11 am

hmm apparently the new clothing requires militia training
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Re: Game Development: Die Noobs, Die.

Postby GalGof » Sat Mar 27, 2010 8:11 am

seems new cloth have no bonus, and with it it takes usefull slot - for armor. :mrgreen:
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Re: Game Development: Die Noobs, Die.

Postby arriel » Sat Mar 27, 2010 8:22 am

Spazbomb wrote:Nice an xp gain boost on the tea! Wonder if it scales with tea Q?

What boost?
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Re: Game Development: Die Noobs, Die.

Postby shamelesspie » Sat Mar 27, 2010 8:49 am

arriel wrote:
Spazbomb wrote:Nice an xp gain boost on the tea! Wonder if it scales with tea Q?

What boost?
The imaginary hyper super turbo boost.. of xp that does not exist in this game...
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Re: Game Development: Die Noobs, Die.

Postby ImpalerWrG » Sat Mar 27, 2010 9:04 am

Boy small updates are coming very rapid now, will their still be the usual larger weekend update in a day or two? Hunger may finally be at the sweet spot now but trying out the extremes helped give some good perspective, Sid balancing as I mentioned earlier.
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Re: Game Development: Die Noobs, Die.

Postby jorb » Sat Mar 27, 2010 9:16 am

The reason for the update name is, btw, that we meant to add a penalty to being knocked out, namely losing 10% off a random base stat. We pulled that after I had wall:ed the 2min reboot message, when we realized that it might not be good if people are capable of completely ruining other people's ancestors, characters and everything by knocking them out repeatedly. The one minute fix idea was to reduce HHP by ten percent, but that would make murder more useless than it already is. Finally, 30 seconds later, we scrapped that and held off.

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Re: Game Development: Die Noobs, Die.

Postby shamelesspie » Sat Mar 27, 2010 9:34 am

Eh, I'm sure it would have gone over without a peep... lol. I think the hunger is in a good spot now. I actually HAD to take food with me on my hunting trip. Instead of taking a fillet "just in case" I took two, and needed more. ( I like to keep above yellow ) Not sure what the tea buff does yet.. Havn't had it with me when I was out of stamina. (Key, Food, Bow and Quiver take up a lot of space as it is.) So far it's been a great update. Now getting ready to collect wool to try out he new threads.

Also, off-topic, hunting trip was successful. x-quake and I managed to take our first bear. :shock: Though, there were a few close calls lol.
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