Game Development: I was a Highwayman

Announcements about major changes in Haven & Hearth.

Re: Game Development: I was a Highwayman

Postby Pacho » Sat Apr 10, 2010 6:51 am

You need the prerequisite skills first. The client has nothing to do with that =P If the client required a merge after every new development, I sure as hell wouldn't maintain it.

I have to say, if bigger transports and more resources/items were implemented into the game, we might finally have a viable way to get rid of teleportation without gimping trade =D. That's a big if though.
Pacho
 
Posts: 712
Joined: Wed Jun 10, 2009 2:21 am

Re: Game Development: I was a Highwayman

Postby loftar » Sat Apr 10, 2010 6:51 am

Oh, just for the record, the intention is that sound effects should be played when the following of a trail is completed or interrupted. We didn't have any such effects right now, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

[OLOLOL-BUG]

Postby LOMS » Sat Apr 10, 2010 7:01 am

you can be simply walled by this road-stones.
2 chip stones for 1 road-stone, which you can not pass and can not even destroy.
LOMS
 
Posts: 27
Joined: Mon Feb 22, 2010 11:43 am

Re: [OLOLOL-BUG]

Postby loftar » Sat Apr 10, 2010 7:05 am

LOMS wrote:you can be simply walled by this road-stones.
2 chip stones for 1 road-stone, which you can not pass and can not even destroy.

Oops. I didn't get all the updates over to the real server. :)

Fixed now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: I was a Highwayman

Postby Pacho » Sat Apr 10, 2010 7:06 am

2 stones seems a bit low for something with such large artwork <.<

Make them carveable out of boulders instead =D

edit: you mean mean man, you snuffed all of my candles D=

I have no wax for more =[
Pacho
 
Posts: 712
Joined: Wed Jun 10, 2009 2:21 am

Re: Game Development: I was a Highwayman

Postby Swordmage » Sat Apr 10, 2010 7:09 am

Pacho wrote:2 stones seems a bit low for something with such large artwork <.<

Make them carveable out of boulders instead =D

edit: you mean mean man, you snuffed all of my candles D=

I have no wax for more =[

We lose enough boulders as it is.
User avatar
Swordmage
 
Posts: 124
Joined: Fri Mar 26, 2010 3:48 am

Re: Game Development: I was a Highwayman

Postby Pacho » Sat Apr 10, 2010 7:10 am

=V I still have a stack of cellar boulders
Pacho
 
Posts: 712
Joined: Wed Jun 10, 2009 2:21 am

[OLOLOL-BUG-2]

Postby LOMS » Sat Apr 10, 2010 7:13 am

This is still a cheap stone wall, which you can not destroy :)
Just place some columns close one to one, drink vodka, be happy.

added: oops. Now I can destroy it. sry.
LOMS
 
Posts: 27
Joined: Mon Feb 22, 2010 11:43 am

Re: Game Development: I was a Highwayman

Postby Kirary » Sat Apr 10, 2010 7:18 am

It works without cart.

With the cart you're stuck on the first milestone
Image
Kirary
 
Posts: 5
Joined: Tue Feb 02, 2010 1:19 pm

Re: Game Development: I was a Highwayman

Postby loftar » Sat Apr 10, 2010 7:22 am

Kirary wrote:With the cart you're stuck on the first milestone
Image

You may want to try building the milestone to the side of the road. ;)

(EDIT: To clarify, not in a straight line.)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 2 guests