Malicus wrote:Okay, now that I'm on... is the red thing the crime toggle? It gives no feedback of any sort when I click it.
Also, wow. A server restart where I didn't lose anything. Did something actually get FIXED, or did I just luck out?
Hamel wrote:Question, can we un-dub Hirdsmen? I'm guessing that's what the "Dissolve the Hird" thing is.
jorb wrote:Hamel wrote:Question, can we un-dub Hirdsmen? I'm guessing that's what the "Dissolve the Hird" thing is.
Correctamundo. The hirdsmen can leave the hird voluntarily, but if the chief wishes to reorganize his hird he must first dissolve it. Please note that this costs 1500 authority.
Malicus wrote:jorb wrote:Crime toggle: There is now a "Criminal Acts" action in the adventure menu which can be used to toggle between allowing and disallowing your character to perform criminal acts. If this is set to 'off', your character will refuse any action that would produce a clue.
Could this maybe be a three-way toggle, with the additional option of not performing actions that would leave a force-summon clue, but still being okay with trespassing and the like?
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