Game Development: Destruction & Sericulture

Announcements about major changes in Haven & Hearth.

Re: Game Development: Destruction & Sericulture

Postby Onionfighter » Thu Jul 09, 2009 6:55 am

Does this mean trees will grow more?
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Re: Game Development: Destruction & Sericulture

Postby JTG » Thu Jul 09, 2009 7:00 am

No there are just more trees to grow. Also I caught a female moth. You should make frogs and chickens chase after them.
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Re: Game Development: Destruction & Sericulture

Postby Malicus » Thu Jul 09, 2009 7:01 am

loftar wrote:It hasn't been implemented yet. Or, to be more precise, the growing itself is implemented, but the secondary mechanism by which I want to have them grow is not implemented yet, so there is nothing to trigger it. To be even more precise, I wish to implement a general "map decay" function, and the last stage of tree growth should be one of its effects.


That is what Onionfighter is referring to.
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Re: Game Development: Destruction & Sericulture

Postby JTG » Thu Jul 09, 2009 7:03 am

BOOYAH, I got a female and male. The male was a bitch it kept doing circles over a ridge preventing me from getting it. I love this they are like fairys.
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Re: Game Development: Destruction & Sericulture

Postby theTrav » Thu Jul 09, 2009 7:13 am

How many eggs per moth, how many worms per egg?
Is it possible to breed them in captivity, or are we going to be hunting them constantly?
Do mulberry trees give berries and can we re-plant mulberry trees via the same mechanism?
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Re: Game Development: Destruction & Sericulture

Postby Erik_the_Blue » Thu Jul 09, 2009 7:22 am

Mulberry trees do give berries (and bark, branches, and leaves) which we can eat or replant like firs and apple trees (or at least they can be placed in a pot on a bench).
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Re: Game Development: Destruction & Sericulture

Postby JTG » Thu Jul 09, 2009 7:22 am

If you read it the moths turn into 1 egg which gives 1 silk filament you need 5 of those to make a thread and 5 of those to make a yarn and 5 of those to make a piece of silk cloth.

Thats a total of 30 silk eggs for one cloth. Which is 60 moths. If my math is right.
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Re: Game Development: Destruction & Sericulture

Postby JTG » Thu Jul 09, 2009 7:28 am

graaaaaaaagh. I accidently dropped a moth.
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Re: Game Development: Destruction & Sericulture

Postby Erik_the_Blue » Thu Jul 09, 2009 7:28 am

Four leaves to an cocoon/filament, five filaments to a thread, five threads to a cloth, actually. That's 20 leaves per thread, 100 leaves per cloth, and 25 cocoons per cloth. Assuming you are neutral on the industry/nature slider, of course.
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Re: Game Development: Destruction & Sericulture

Postby JTG » Thu Jul 09, 2009 7:32 am

The last time I talked about them liking to go back and forth over ridges I lied. I saw one fly by right after I dropped the last one, and this one decided to go back and forth over a ridge making me have to go around the edge of it 20 times.
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