Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stop. It's Hammertime.

Postby Garath » Mon Dec 27, 2010 10:19 am

I think it is also to stop people from blocking cave tunnels, and simply using their HF to get in and out

since the tunnel isnt very wide, you would be able to block a tunnel with 3, 4, 5, as many layers as you want, with a minimum or low cost

if you did tht close enough to the entrance there would be no place to build a ram... so it would have been slightly unbalancing
Last edited by Garath on Mon Dec 27, 2010 10:22 am, edited 1 time in total.
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Re: Game Development: Stop. It's Hammertime.

Postby Jackard » Mon Dec 27, 2010 10:21 am

hey idiots next time stop feeding a blatant and unfunny troll so I don't have to sift out six pages of his bullshit
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Re: Game Development: Stop. It's Hammertime.

Postby Thurrok » Mon Dec 27, 2010 10:22 am

Image

That is all I have to say.
Menschen sind Scheiße. Überall.

HAIL CATFACE!
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Re: Game Development: Stop. It's Hammertime.

Postby Jackard » Mon Dec 27, 2010 10:24 am

Thurrok wrote:That is all I have to say.

good riddance
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Re: Game Development: Stop. It's Hammertime.

Postby Danno » Mon Dec 27, 2010 10:25 am

Jackard wrote:hey idiots next time stop feeding a blatant and unfunny troll so I don't have to sift out six pages of his bullshit

Thank you, that was really shitty trolling and not even worth its size in bytes.
RIP
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Re: Game Development: Stop. It's Hammertime.

Postby Gray » Mon Dec 27, 2010 10:27 am

burgingham wrote:Why did you add new SGs btw? The world was already much too big. We need more people complaining about the lack of metal, not less. So that at least some trading will get done. We also need more drama because of densely popilated areas, not less.


Agree with this, unless somethings special was added in those supergrids! 8-)
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Re: Game Development: Stop. It's Hammertime.

Postby Garath » Mon Dec 27, 2010 10:44 am

heh, NEWSFLASH

"A war was fought over the last wild forrest in the central 9 supergrids. Dozens of casualties have already been reported and reports are still comming in faster than we can read through them. We now switch to our live reporter. Larry, how is the score?"
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Re: Game Development: Stop. It's Hammertime.

Postby burgingham » Mon Dec 27, 2010 10:46 am

In the first world grassland was the dominating terrain, just a few dots of forest here and there. People were very protective about those and clearcutters were usually killed.
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Re: Game Development: Stop. It's Hammertime.

Postby MusicWarrior » Mon Dec 27, 2010 10:46 am

The most thing i like is agility. Now i got 70 with my thane's rings. Superb! Now i can travell to Constatinople only without my armor. Any newbie and noob can kill me. And second thing - slings. So if not ql, what depends of max. dmg?
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Re: Game Development: Stop. It's Hammertime.

Postby KajetanChrumps » Mon Dec 27, 2010 10:49 am

DatOneGuy wrote:Listen I don't like this whole update, but please at least if you want us to embrace it, fix quivers.


You can wear a bakpack as usual, load a quiver into it and pull out arrows one by one.
It is one SHIFT+click more per shot for 4 spaces saved.

Alternatively a Q40+ (or Qsomething+) quiver can add one inventory column. Say it has a small pocket.
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