Game Development: Bed & Breakfast

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bed & Breakfast

Postby Drakxii » Sat Sep 26, 2009 9:28 pm

I don't have any big problems with this change it just seems out of place for the game. I would rather have faster ways to travel (horses/pack animals and/or boats), then everyone just teleporting around.
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Re: Game Development: Bed & Breakfast

Postby loftar » Sat Sep 26, 2009 9:31 pm

Chakravanti wrote:1. Hearth>Idol>RoB

-This allows new players to be recruited. If you don't have a hearth you can port ot your idol. If you don't have EITHER you can port to RoB.

Chakravanti wrote:2. Please allow Carts and Carried containers to movce through signposts please. Makes sense and will allow high quantity trades. Could probably move all these bricks in one wearienss bar if cart were permitted. Although delivering to Delmore is impossible atm.

So there, these two should be fixed now (except for carts, as mentioned earlier).
Laremere wrote:While you're at it, make it so you can open gates while lifting something.

You, Sir, are crazy, and I will have none of that. :)

Fixed now.
Delamore wrote:Loftar, can you also give everyone a free trip? So everyone can get to their place now with the update just added.

I'd like to, really, but I couldn't figure out any good, non-permanent way to do it.
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Re: Game Development: Bed & Breakfast

Postby Chakravanti » Sat Sep 26, 2009 9:43 pm

Check PMs I have thought of an abusable loop. And, I think the BEST way to do this Loftar, is thus:

Assuming weariness=0 then any AGI can port any distance via the travel menu (RoB, hearth, or Idol). This would allow noobs (albiet, And alts) a method to port back and forth to RoB to make trades from their BFE villages. It would also give brodgar a new function: INN. Once writs are implemented. Althoguh, as it stand, they could probably contrsuct and profit from this as it stands once writs are in.

This also means that they must rest a logn time to recover the excessive weariness incurred.

Also, the new implementation doesn't work but I assume you may know this as the server was crashed by SOMETHIGN YOU DID. and was also excessively laggy during login (but not during gameplay). And we got a very wierd error.
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Re: Game Development: Bed & Breakfast

Postby Delamore » Sat Sep 26, 2009 10:39 pm

So what do players do about high QL clay? clay is the base of everything in the game, you seriously cannot expect players to use crap clay when the roof on QL is so much higher.
Really clay being a regional resource is just a bad idea. It's a resource everyone needs.
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Re: Game Development: Bed & Breakfast

Postby Hamel » Sun Sep 27, 2009 12:02 am

I've noticed that sturdy beds have hit boxes now, yay.

Also, there's a slight typo in the error message you get when clicking on a signpost when you're not the Lawspeaker or Chieftain of that village. "Only the lawspeaker of chieftain may build authority objects". I don't even know why it gives that message after the signpost has been built and has a sign in it. That might be a bug, as well.
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Re: Game Development: Bed & Breakfast

Postby loftar » Sun Sep 27, 2009 12:24 am

Hamel wrote:I've noticed that sturdy beds have hit boxes now, yay.

Actually, it's the bed you last slept in that doesn't hitcheck against you. It is so that it is possible to log in there again safely. It's a bit ugly, yes, but it was the best I could think of.

Hamel wrote:Also, there's a slight typo in the error message you get when clicking on a signpost when you're not the Lawspeaker or Chieftain of that village. "Only the lawspeaker of chieftain may build authority objects". I don't even know why it gives that message after the signpost has been built and has a sign in it. That might be a bug, as well.

While it's no excuse, the explanation is that the signpost checks for permission to build authority object, and it is the function that grants that permission which formulates the error message. Good error handling between disconnected subsystems is a hard thing to get quite right...

Thanks for spotting the typo, though. It has been fixed now. :)
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Re: Game Development: Bed & Breakfast

Postby SynthesisAlpha » Sun Sep 27, 2009 4:36 am

I've spent ~13 hours logged off in a sturdy bed (Q10 blocks/feathers, Q10-20 cloth, Q37 boards), and my Travel weariness has decreased from about 80% to about 30-35%. That was from 'porting from RoB to near the invisible border at the grid edge, where my hearth happens to be, with 67 agility.

I'm fine with a single long jump giving me a ton of travel weariness, but over 13 hours logged off in a bed and I'm still not under 1/3 weariness? I think maybe it goes down a TOUCH too slowly.
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Re: Game Development: Bed & Breakfast

Postby Chakravanti » Sun Sep 27, 2009 4:40 am

Yeah I think he's right the regen rate seems be a bit too slow. Considering that' time out of the game. All we're REALLY talking about is feeding alts a shitton of DDD's. Not that hard to scrounge up. This keeps us logged out for a lot longer than is reasonable.
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Re: Game Development: Bed & Breakfast

Postby loftar » Sun Sep 27, 2009 4:42 am

SynthesisAlpha wrote:I'm fine with a single long jump giving me a ton of travel weariness, but over 13 hours logged off in a bed and I'm still not under 1/3 weariness? I think maybe it goes down a TOUCH too slowly.

It is not yet obvious to me. To begin with, it should be mentioned that the quality of a sturdy bed is determined much more strongly by the linen and the feathers, so that still isn't a very good bed to begin with (a medium quality straw bed would probably be more effective, even), but we plan on adding more stuff to decrease the weariness as well, so I would like to wait to pass verdict on that particular detail for some time.
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Re: Game Development: Bed & Breakfast

Postby Jfloyd » Sun Sep 27, 2009 4:57 am

loftar wrote:
SynthesisAlpha wrote:I'm fine with a single long jump giving me a ton of travel weariness, but over 13 hours logged off in a bed and I'm still not under 1/3 weariness? I think maybe it goes down a TOUCH too slowly.

It is not yet obvious to me. To begin with, it should be mentioned that the quality of a sturdy bed is determined much more strongly by the linen and the feathers, so that still isn't a very good bed to begin with (a medium quality straw bed would probably be more effective, even), but we plan on adding more stuff to decrease the weariness as well, so I would like to wait to pass verdict on that particular detail for some time.

Tea should remove it instead, and leave water for stamina. ;D
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