Game Development: Bling & Beer Brawl

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bling & Beer Brawl

Postby Peter » Sun Oct 04, 2009 8:33 pm

Loopoo wrote:I'm waiting for the damn boat update :c

Agreed. This is what we get for not MINDFORCING hard enough. Everyone get your colanders on and CONCENTRATE at 'em!
Surprise.
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Re: Game Development: Bling & Beer Brawl

Postby CG62 » Sun Oct 04, 2009 10:04 pm

Loopoo wrote:I'm waiting for the damn boat update :c

^This.
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Re: Game Development: Bling & Beer Brawl

Postby Chakravanti » Sun Oct 04, 2009 11:01 pm

g1real wrote:
loftar wrote:Yeah, I thought the farming nerf would depress a lot of people (myself included), but at the same time, it was just too weird with absolute n00b characters (my own alt included) producing q50+ crops. To be honest, I don't really know what I was thinking to begin with when I made the crops work like that. It seems quite a bit stupid in hindsight.

The reason we didn't mention it in the announcement was simply because we forgot, though. :)


To reply to this once more:

Why make the crop QL be reduced by your stat too? I can live with the +50 nerf, but now the only one who can access crops is the one with the highest farming in our village.

It is not. Only seeds are reduce. As such all crop products that are seeds are reduced. But poppies & plant fibers are not affected. Their Q is determined by the original Seed Q. I can confirm this. IDK about carrots.
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Re: Game Development: Bling & Beer Brawl

Postby sabinati » Mon Oct 05, 2009 4:47 am

what about on the next generation, when you plant those lower q seeds?
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Re: Game Development: Bling & Beer Brawl

Postby Vanigo » Mon Oct 05, 2009 4:51 am

Peter wrote:
Loopoo wrote:I'm waiting for the damn boat update :c

Agreed. This is what we get for not MINDFORCING hard enough. Everyone get your colanders on and CONCENTRATE at 'em!

Will a plastic pasta strainer do?
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Re: Game Development: Bling & Beer Brawl

Postby g1real » Mon Oct 05, 2009 11:18 am

Chakravanti wrote:
g1real wrote:
loftar wrote:Yeah, I thought the farming nerf would depress a lot of people (myself included), but at the same time, it was just too weird with absolute n00b characters (my own alt included) producing q50+ crops. To be honest, I don't really know what I was thinking to begin with when I made the crops work like that. It seems quite a bit stupid in hindsight.

The reason we didn't mention it in the announcement was simply because we forgot, though. :)


To reply to this once more:

Why make the crop QL be reduced by your stat too? I can live with the +50 nerf, but now the only one who can access crops is the one with the highest farming in our village.

It is not. Only seeds are reduce. As such all crop products that are seeds are reduced. But poppies & plant fibers are not affected. Their Q is determined by the original Seed Q. I can confirm this. IDK about carrots.


I think you're not getting the point that in most, if not all, cases the seeds are more valuable then what they drop.

Straw has no use for me > I have my hives, and I just use the straw to gain some extra LP from straw hats.
Poppy flowers have almost no use > The powder is too "special" to use generally in combination with boar tusks.
Plant Fibers > Only occassionally used when needed, harvests 1 tile away and reduces that specific crop.
Tea leaves > Who uses tea when I can FEP push, carry bigger amounts, with water.
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jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Game Development: Bling & Beer Brawl

Postby Peter » Mon Oct 05, 2009 10:49 pm

Now, I understand that all this trading and such allows gold to be circulated and la de da de da and so forth. But has no one else considered the fact that several entirely new items have been created that can only be made with items supplied by one player?
The player going by "Gold" is apparently the sole owner of a gold mine.

Why not just skip all the middlemen and just give "Gold" all the steel and lembas he wants?

In closing; boats boats boats boats boats boats vosts baoadf goats nobts bvaoodgaoba oag oafdo vbaovibap aboao tatoav oaraoravotav ova aboa a ba fvoa vfoa fdafo abvoo fva fdgorvb areobb areob arboerb robeabao afboefrabaero dfabodabaob aob boats.
Surprise.
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Re: Game Development: Bling & Beer Brawl

Postby theTrav » Mon Oct 05, 2009 11:02 pm

g1real wrote: I think you're not getting the point that in most, if not all, cases the seeds are more valuable then what they drop.

for you, not necessarily for others...

Straw has no use for me > I have my hives, and I just use the straw to gain some extra LP from straw hats.

for a while there was a bubble in straw value as everyone was scrambling to get beds, but yes, I tend to agree that grain seeds tend to buck the trend and be most valuable

Poppy flowers have almost no use > The powder is too "special" to use generally in combination with boar tusks.

Also agreed, I don't think snuff has become a widely used item.

Plant Fibers > Only occassionally used when needed, harvests 1 tile away and reduces that specific crop.

strongly disagree. TCoB and I'd imagine other towns as well, have a desparate need for more linen cloth for banners, and are paying top dollar for it.

Tea leaves > Who uses tea when I can FEP push, carry bigger amounts, with water.

Strongly disagree. Miners typically want tea so they can mine more without having to worry about maintaining a massive food infrastructure behind them.

You missed carrots, grapes and hops, none of which typically produce seeds unless you harvest early, I guess they don't produce a secondary product either though


I think I agree with you on the wider issue though, farming skill should be more important at the planting stage than the growing stage. Farmers should be able to hire many unskilled laborers to help them bring the crops in.
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Re: Game Development: Bling & Beer Brawl

Postby theTrav » Mon Oct 05, 2009 11:04 pm

Peter wrote:Now, I understand that all this trading and such allows gold to be circulated and la de da de da and so forth. But has no one else considered the fact that several entirely new items have been created that can only be made with items supplied by one player?
The player going by "Gold" is apparently the sole owner of a gold mine.


Gold is pretty obviously a face, created to negotiate trades.
We have absolutely no idea of whether he represents a single player, a group, or even a consortium of towns.
To be honest until I've actually traded with him myself I won't be 100% sure that he's even actually got gold.
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Re: Game Development: Bling & Beer Brawl

Postby kobnach » Mon Oct 05, 2009 11:10 pm

sami1337 wrote:I think the real problem is that people never cared about their perception and now that they need it they want it fast in an easy way. Change your diet, you only need like 40 perception to see most ql levels. (blaze is screwed though with his 200+ bones)


I have always kept my stats even - of course the addition of new stats nerfed that. But I'm not Blaze, with stats in the 100s. A per of 40 is _not_ adequate for all the materials I've been using. Neither was the above-40 per my farming character had.

And this is after the first farming nerf (Q100+ seeds reduced to 10). With the second farming nerf, Q40 is adequate for my produce, though not for produce from the previous day. (And yes, I'm now grinding farming, instead of raising cooking in balance with it. So much for my plans to be a baked goods vendor, at least in the short term.)
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