Delamore wrote:It should require multiple people over X strength and some kind of siege machine, even if it's just a log you all carry to bash it.
I agree. It's just pending the implementation of such machines.
Delamore wrote:It should require multiple people over X strength and some kind of siege machine, even if it's just a log you all carry to bash it.
Potjeh wrote:Didn't you die at Voodoodog's hands
Potjeh wrote:I see you're still in the denial phase. You must accept the trauma to overcome it.
loftar wrote:After thinking things through just a little, I have decided to introduce the following changes after the next server restart:I'll update the OP to match.
- Everyone will have the ability to build altars and sacrifice at them, regardless of whether they have real ancestors or not, and the non-existent ancestors will be counted as having noob values. It is, after all, pretty pointless to assume that everyone should start by drowning three characters.
- I have removed the Lembas prayer. Lembas shouldn't be ingame items. Thanks for reminding me, Potjeh; it is odd how I could have even thought of it, seeing how I've always thought the same way about Lembas.
- The Prayer of a Lost Child will only fill in a random number of grids, depending on the perception/exploration of the ancestors. It is very important that all prayers are heavily affected by the strength of the ancestors. In the light of its lowered general utility, it will cost 10 points of numen instead. This way, only the prayer for bread will be relatively unaffected by the strength of the ancestors (though the quality of the bread is, of course, affected by their cooking skills), but it is so trivial that it doesn't matter much anyway.
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