loftar wrote:Lunarius_Haberdash wrote:At no point should you be able to return instantly across that vast a distance.. Period.. Ever... You could literally hearth from one end of the map to the other. This is just plain unacceptable in a game that wishes to encourage regions, civilizations, trade, and the like. It may encourage trade, but only in that it becomes far too easy to engage in.
I'm not going to say that you don't have a point, but you are exaggerating it. If fast-travel is only possible in one direction, distance still matters.
I like having hearth-porting, even as it is, though I wouldn't be opposed to having it reworked somehow, maybe making weight an element or extending the time it takes to port based on how far you're porting. I feel crossroads could be done away with (as convenient as they are, even for me). The delicate part, IMO, is village porting. I like having it so that in case your hearth is destroyed and you aren't around, you will be able to at least get back to your village and community, but the fact that we can use them essentially like infinite distance crossroads is messed up. One way this could be countered would to be having an amount of time that you have to be a member of that village before you can use village port. This would reset any time you left/rejoined/switched a village. It wouldn't stop everything to do with village porting (hf out, vp in to gather materials) but it could slow down some stuff, such as node outposting and whatever.
One other thing to give some thought to is how this is going to impact trust (and other non-mechanic stuff), oddly enough. People already have trust issues because of the nature of the game and the nature of people, but when you're no longer able to teleport between walls or to idols, keys are going to have to be used. You're either going to have to be a dictator about it and hold them all on your alt, but you have to be available to let people when they need in. You could share an account, but risk having it stolen/abused. You could share keys with people, but that proves some of the same liabilities. I don't have any ideas on if this could be managed by other means somehow, or even if it should, just food for thought.