The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby RedRabbit » Wed Dec 24, 2014 11:29 am

Grable wrote:As to how I would tackle the night issue:
Why not just limit the vision range at night? So for example when it's day players have 600 (units or whatever) vision range, and at night 400. The server knows when its day or night and simply doesn't send more than 400 units range to the client, making it theoretically uncheatable. Would that be feasible?


And then perception can boost this? =D???
Nao Whut did I do with my password...
RedRabbit
 
Posts: 22
Joined: Sat Nov 15, 2014 12:21 am

Re: The Ghost of Christmas Future, II

Postby loftar » Wed Dec 24, 2014 11:38 am

Grable wrote:Why not just limit the vision range at night? So for example when it's day players have 600 (units or whatever) vision range, and at night 400. The server knows when its day or night and simply doesn't send more than 400 units range to the client, making it theoretically uncheatable. Would that be feasible?

This is exactly what has already been treated at some length in the thread. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9051
Joined: Fri Apr 03, 2009 7:05 am

Re: The Ghost of Christmas Future, II

Postby LadyV » Wed Dec 24, 2014 12:04 pm

I understand people want mood lighting in effect. But I have to side with Loftar on this one. As for the ranged penalty mentioned that easy enough to do without touching lighting. Just make aim more difficult during night hours. Even this will be overcome by skill at some point.

Just let the game be what its going to be and once we can test things offer suggestions, if needed.
User avatar
LadyV
 
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: The Ghost of Christmas Future, II

Postby Leksar » Wed Dec 24, 2014 12:39 pm

I can see no penises on this video.
User avatar
Leksar
 
Posts: 191
Joined: Thu Apr 08, 2010 6:43 pm

Re: The Ghost of Christmas Future, II

Postby shubla » Wed Dec 24, 2014 12:48 pm

Leksar wrote:I can see no penises on this video.

You didnt see shape of that lake didnt you?
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: The Ghost of Christmas Future, II

Postby Ozzy123 » Wed Dec 24, 2014 1:06 pm

What's up with combat in this game, are you gonna fix it or its gonna be completly fucked up like in this vid?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
User avatar
Ozzy123
 
Posts: 2477
Joined: Sat Feb 11, 2012 4:27 pm

Re: The Ghost of Christmas Future, II

Postby Sardte » Wed Dec 24, 2014 1:28 pm

Looking forward to it, thanks for the preview!

I do hope the combat isn't really clunky. On the other hand, horses!
User avatar
Sardte
 
Posts: 438
Joined: Wed Sep 21, 2011 9:14 pm

Re: The Ghost of Christmas Future, II

Postby jorb » Wed Dec 24, 2014 3:19 pm

Ozzy123 wrote:What's up with combat in this game, are you gonna fix it or its gonna be completly fucked up like in this vid?


Whatever makes you stay away from it!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: The Ghost of Christmas Future, II

Postby Rosenose » Wed Dec 24, 2014 3:29 pm

jorb wrote:
Ozzy123 wrote:What's up with combat in this game, are you gonna fix it or its gonna be completly fucked up like in this vid?


Whatever makes you stay away from it!

Please add flying ponies that have change to spawn when you do any combat move, and they 1 hit you then they despawn.
Rosenose
 
Posts: 11
Joined: Sat Dec 03, 2011 9:24 am

Re: The Ghost of Christmas Future, II

Postby Bondle » Wed Dec 24, 2014 4:03 pm

Rosenose wrote:
jorb wrote:
Ozzy123 wrote:What's up with combat in this game, are you gonna fix it or its gonna be completly fucked up like in this vid?


Whatever makes you stay away from it!

Please add flying ponies that have change to spawn when you do any combat move, and they 1 hit you then they despawn.


Some people...
Bondle
 
Posts: 330
Joined: Fri Jan 20, 2012 10:40 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 5 guests