Russaria wrote:bunch of swill
Cain wrote:And yes, you should have to chase lv 1 animals around for awhile.
Jackard wrote:Cain wrote:And yes, you should have to chase lv 1 animals around for awhile.
that is incorrect
Cain wrote:Russaria wrote:bunch of swill
Bunch of elitist snatch drip
Contra. No matter what, if you get hit once, your character dies. Difficulty is not relative in contra; the only thing that is relative is the level of skill between players who play that game. Which, is what it should be, the better player wins by better thinking and control. But what if the player were able to increase his health? Increase his health to approach or even surpass the amount of health that the bosses have. Then difficulty is much more relative within the game mechanics; the player that sits back and power-levels their character to insane heights will have a much easier time then the player who does not, regardless of either players skill, because the "serious" power-leveler gets a greater numerical and mechanical advantage - one that nullifies any deficit they may have in actual thought/input skill.Cain wrote:Difficulty is all relative.
Cain wrote:Jackard wrote:Cain wrote:And yes, you should have to chase lv 1 animals around for awhile.
that is incorrect
Then what's the point of them existing? Difficulty is all relative. You could just as easily call them lv 10's and have morder contain lv 100's.
And by awhile I mean a day or two.
Users browsing this forum: Claude [Bot] and 1 guest