Game Development: Crime & Punishment

Announcements about major changes in Haven & Hearth.

Re: Game Development: Crime & Punishment

Postby Vattic » Mon Jun 15, 2009 3:13 am

To follow on from my last question does a clue get generated per strike or just once for initiating combat with someone?
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Re: Game Development: Crime & Punishment

Postby loftar » Mon Jun 15, 2009 3:26 am

A clue is generated at the instant when you aggro someone, when you knock him out (though that should probably be changed only to happen when the aggressor of a relation knocks his opponent out) and when you murder someone. There is no clue generated per attack.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Crime & Punishment

Postby Yolan » Mon Jun 15, 2009 5:01 am

Above, Jorb wrote: "Wall in problems are, however, one of the reasons we've delayed implementing walls, as it is unclear how one should combat that."

I would guess that you could do a knee-bone connected to the thy-bone check every time a wall is placed, to see if the walls connect to make a hermetic seal. If so, deny the placement. There would have to be a gate put in that spot instead. Make gates pickable/destructable with right skill/object.

New Skill Suggestion: Vandalism

Players with Vandalism can destroy objects within claims.
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Re: Game Development: Crime & Punishment

Postby kimya » Mon Jun 15, 2009 10:55 am

what does it mean when it says " the perpetrator cannot be tracked from this place"
i was trying to track down a hearth fire, as the player was logged off.
i have like 5 odors of theft in my inventory, someone seems to have stolen badly from me. i WANT THAT GUY!
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Re: Game Development: Crime & Punishment

Postby theTrav » Mon Jun 15, 2009 11:05 am

Perhaps there's an issue with tracking people who have their hearth fires in mines? Alternatively they may not have a hearth fire at all
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Re: Game Development: Crime & Punishment

Postby Blaze » Mon Jun 15, 2009 12:06 pm

I found a similar clue, 2 reek of thefts on a kin's claim (that allows kins to enter).

Tracking perpetrator: Not logged in.
Tracking stolen object: Nowhere to be found.
Tracking hearthfire: Cannot be tracked from this place.
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Re: Game Development: Crime & Punishment

Postby Lightning4 » Mon Jun 15, 2009 12:43 pm

[quote="loftar"]A clue is generated at the instant when you aggro someone, when you knock him out (though that should probably be changed only to happen when the aggressor of a relation knocks his opponent out) and when you murder someone. There is no clue generated per attack.[/quote]

Is it intentional that a clue is not generated when someone is force summoned though? I suppose they aren't technically "aggroed" to you, as they are at a state of trying to declare peace against you.

Or at least, I didn't see any such clues laying around. Maybe I'm just a terrible ranger. Come to think of it, though, I did accidentally aggro onto one of my party members (missed a bandit running off the edge of the map :P) and I don't recall seeing any clues being generated.
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Re: Game Development: Crime & Punishment

Postby loftar » Mon Jun 15, 2009 1:30 pm

Blaze wrote:Tracking stolen object: Nowhere to be found.

That particular condition is actually a "shouldn't happen" case, where the stolen object has disappeared. I can only guess that it was lost in a crash or something.

Blaze wrote:Tracking hearthfire: Cannot be tracked from this place.

He probably has his hearth fire in a mine, where it currently cannot be tracked into the main world. I'll fix that soon.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Crime & Punishment

Postby loftar » Mon Jun 15, 2009 1:32 pm

Lightning4 wrote:Is it intentional that a clue is not generated when someone is force summoned though? I suppose they aren't technically "aggroed" to you, as they are at a state of trying to declare peace against you.

You are supposed to generate an Assault Clue when force summoning someone. I did discover a little bug in that, though, which I've fixed in code, but not restarted the server to reflect, so it may have been because of that. But yeah, you may just not have seen it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Crime & Punishment

Postby kimya » Mon Jun 15, 2009 5:54 pm

[quote="loftar"]He probably has his hearth fire in a mine, where it currently cannot be tracked into the main world. I'll fix that soon.[/quote]

Yeah please do so, those guys n gals are stealing all my yummy food!!! im starving! wuaaaaaaa!
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