Game Development: Combat System

Announcements about major changes in Haven & Hearth.

Re: Game Development: Combat System

Postby burgingham » Sat Feb 13, 2010 1:19 pm

So does this mean those things will be impelemnted on the day of the reset? Or will they be worked in over time? If the first one is right this sounds really good and I guess I will have to start playing again :-P
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Re: Game Development: Combat System

Postby Potjeh » Sat Feb 13, 2010 1:20 pm

I'd rather see the current trees made more different, but since you're adding new trees can I get plums please ;)
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Re: Game Development: Combat System

Postby Wolfang » Sat Feb 13, 2010 1:26 pm

Question, can you keep playing with your old character/skills
or do you have to start anew?
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Game Development: Combat System

Postby Nanothnir » Sat Feb 13, 2010 1:28 pm

Read the Reset announcement carefully again please Wolf mate...]

Its in Bold letters...
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
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Re: Game Development: Combat System

Postby Potjeh » Sat Feb 13, 2010 1:31 pm

Oh, and how big will the new world be? Please don't cram the current playerbase into a single supergrid, because that was too small even for the playerbase we had at the previous reset.
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Re: Game Development: Combat System

Postby martinuzz » Sat Feb 13, 2010 1:32 pm

Although my initial reaction is 'yay! mapreset', I am somewhat disappointed that you don't add some means of passive defense for claims and villages first, to reduce the griefing problem.
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Re: Game Development: Combat System

Postby Avu » Sat Feb 13, 2010 1:44 pm

they are basically postponing the problem for a little while...
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Game Development: Combat System

Postby martinuzz » Sat Feb 13, 2010 1:46 pm

On other note, reading that you have a desire to make the armor - weapons race more meaningful..

Why don't you split up smithing skill in 3 different skills to put LP in; weaponsmithing, armorsmithing and metalworking?
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Re: Game Development: Combat System

Postby Dumme » Sat Feb 13, 2010 1:52 pm

martinuzz wrote:On other note, reading that you have a desire to make the armor - weapons race more meaningful..

Why don't you split up smithing skill in 3 different skills to put LP in; weaponsmithing, armorsmithing and metalworking?

Maybe "stealth" to "crawling", "hiding", "silence-keeping"
And "unarmed" to "arm-wrestling", "aikido", "jiu-jitsu", "woshoo"...
And maybe even "exploring" to "sight-seeing", "sight-hearing", "sight-smelling"..
Don't tangle the game plz.
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Re: Game Development: Combat System

Postby martinuzz » Sat Feb 13, 2010 2:01 pm

I'm not tangling with the game, and you know that you're being absurd with your other examples. I just made a suggestion to the desire expressed by Jorb, about giving more meaning to armor vs. weapons.
If you want that, logically you'd need to seperate those skills.. Or anyone who could make the best weapons could automatically make the best armor as well.

Metalworking is just an offspring of that, for having armor/weaponsmithing raises the question of 'what skill to use for making tools?'
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