painhertz wrote:jordancoles wrote:Personally I'd like to see a more casual playstyle across the board for Hafen
Hermit camps, trade, limited build up for base fortification
Less vaults and prowling for pvp on fresh spawns.
Incentives for the pve side of the game and not just pushing for endgame pvp
Sure, permadeath and looting will still play a role, but a sense of false security through mechanics that are more geared towards teamwork with strangers over conflict upon contact could go a long way in terms of long-term playability and depth.
What PVE? lol, Killing bears? You want PVE go play Runescape. Also: Fuck casual, I think it's safe to say that the raw majority of Haven players are drawn to the exact oppisate.....
You realize that everything outside of player conflict is PVE, right?
Mining, hunting, cooking, farming, troll hunting, travel.
It would be argued that these things are done with pvp in mind, but not for everyone.
Look at the build projects that people have done in Seatribe games, and the industries that they have built up.
The game is more than just a pvp circle-jerk pal.