The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby jordancoles » Wed Feb 11, 2015 12:46 am

painhertz wrote:
jordancoles wrote:Personally I'd like to see a more casual playstyle across the board for Hafen

Hermit camps, trade, limited build up for base fortification
Less vaults and prowling for pvp on fresh spawns.

Incentives for the pve side of the game and not just pushing for endgame pvp

Sure, permadeath and looting will still play a role, but a sense of false security through mechanics that are more geared towards teamwork with strangers over conflict upon contact could go a long way in terms of long-term playability and depth.


What PVE? lol, Killing bears? You want PVE go play Runescape. Also: Fuck casual, I think it's safe to say that the raw majority of Haven players are drawn to the exact oppisate.....

You realize that everything outside of player conflict is PVE, right?

Mining, hunting, cooking, farming, troll hunting, travel.
It would be argued that these things are done with pvp in mind, but not for everyone.

Look at the build projects that people have done in Seatribe games, and the industries that they have built up.
The game is more than just a pvp circle-jerk pal.
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Re: The Ghost of Christmas Future, II

Postby TeckXKnight » Wed Feb 11, 2015 12:47 am

I don't mean to be rude but it's really surreal seeing Jcoles arguing against endless pvp and Painhertz arguing for it. Just in my head I have your roles the other way round.
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Re: The Ghost of Christmas Future, II

Postby jordancoles » Wed Feb 11, 2015 12:59 am

TeckXKnight wrote:I don't mean to be rude but it's really surreal seeing Jcoles arguing against endless pvp and Painhertz arguing for it. Just in my head I have your roles the other way round.

Hafen just seems like a more casual type of game as it stands right now, I can't exactly picture massive castle walls and warfare at the moment...

But one thing that I have always dislikes about haven endgame was the two outcomes, pvp and quality grind.
Pick one or the other.

You either grind the quality to sell to the pvpers, or to stifle your own autism.
Alternatively, you join the PVP yourself, and participate in the dick waving (for over 3 years in my case :lol:)

Early-world is Haven at its absolute best.
Every bear kill matters. Every new tool helps out a ton, and your first set of gear makes you feel like you've actually accomplished something and got an edge over others/increased your hunting efficiency.

This is lost as the world progresses. Once everyone has high quality carrots for high quality CTC and once everyone uses sausages and cheese to powerlevel alts instead of hunting for food, the game looses that survival/build-up process.

I'm pushing for lasting pve mainly because I am sick and tired of the same routines followed by the same old faction wars.
There should be some incentives towards hunting and travel at all stages of the world, not just the first 2 months.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: The Ghost of Christmas Future, II

Postby LadyV » Wed Feb 11, 2015 1:45 am

I have to agree with Jordan on pve. The game needs more of it and much much more variety and late game depth.

The point about the carrots is quite true. As unpopular as this may sound I personally think natural soil should not affect crop growth rate. Big groups find a q90 soil node and in a months or two they have q90 carrots or higher. That's just not right. Id much rather see natural soil only be used for trees and farming soil be affected by fostering the soil. Use bone meal, charcoal, mulch, animal dung, whatever. And over time you are the one that increases soil fertility. Only only that man made soil affect plants. Then it becomes a fair process of farming. You all have he same growth rate until you over time build up your soil to help growth.
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Re: The Ghost of Christmas Future, II

Postby Nureth02 » Wed Feb 11, 2015 1:56 am

A nice way to increase PvE in the game would be to add animal tracking. Animals could leave tracks and footprints, depending on what species they are. This makes hunting a bit more fun, as it poses a challenge to actually find the animal. This also makes the PvE aspect last bit longer so hunting isn't just running around aimlessly, hoping to find a bear late game. Players will always want bears, so making the bear more accessible with a larger challenge to actually find them could make hunting not boring!

Similar mechanics can be done with mining. Mining is extremely boring at this point, how about have little particle effects appear when mining a wall? The more sparkly it is, the better/more metal can be found. This allows players to pay more attention to what they're mining and gives miners a bit more direction rather than "mine out this whole area mindlessly". Gems could also be a neat addition.

Now, these suggestions are no way new idea, they have pretty much all been said before. What I'm trying to say is have small changes to make certain aspects of the boring tasks a bit more engaging...... requiring more input and thought.
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Re: The Ghost of Christmas Future, II

Postby tripp3 » Wed Feb 11, 2015 1:59 am

While protecting yourself from other players is part of survival, its only a fraction of it.
I think hunting,mining, building houses, farming etc. was the primary focus of the game but now all that stuff is botted and pvp is practically the only thing that needs actual player input. (except maybe trading)
No real feeling of surviving against the elements, just other people. I learned this the first time i was murdered.
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Re: The Ghost of Christmas Future, II

Postby painhertz » Wed Feb 11, 2015 2:42 am

PVE is Player vs. Environment otherwise known as player vs mobs instead of player vs player. being as how I alphed/betaed and played the first game to use the terms (Ultima Online) and damned near every other MMog in the 17 years since? I'm pretty sure i have you on this one. Get off my fucking lawn, kid. Tech: i'm a strong proponent of PVP, just not in haven, I play Battlefield 3, 4, and beta Hardline every day and that's nothing but PVP. The obscure combat in Haven just never drew me in enough to unravel it's intricacies and i prefer to play a more Thief type role in it.


Edit: to wit..... http://en.wikipedia.org/wiki/Player_versus_environment
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Wed Feb 11, 2015 2:52 am

painhertz wrote:PVE is Player vs. Environment otherwise known as player vs mobs instead of player vs player. being as how I alphed/betaed and played the first game to use the terms (Ultima Online) and damned near every other MMog in the 17 years since? I'm pretty sure i have you on this one. Get off my fucking lawn, kid. Tech: i'm a strong proponent of PVP, just not in haven, I play Battlefield 3, 4, and beta Hardline every day and that's nothing but PVP. The obscure combat in Haven just never drew me in enough to unravel it's intricacies and i prefer to play a more Thief type role in it.


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Re: The Ghost of Christmas Future, II

Postby tripp3 » Wed Feb 11, 2015 3:00 am

Well GREAT!!! now while im waiting for my personal belief timer to go down, im going to be watching To Love Ru for the 50th time Thanks alot!!!
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Re: The Ghost of Christmas Future, II

Postby sabinati » Wed Feb 11, 2015 3:31 am

painhertz wrote:PVE is Player vs. Environment otherwise known as player vs mobs instead of player vs player. being as how I alphed/betaed and played the first game to use the terms (Ultima Online) and damned near every other MMog in the 17 years since? I'm pretty sure i have you on this one. Get off my fucking lawn, kid. Tech: i'm a strong proponent of PVP, just not in haven, I play Battlefield 3, 4, and beta Hardline every day and that's nothing but PVP. The obscure combat in Haven just never drew me in enough to unravel it's intricacies and i prefer to play a more Thief type role in it.


Edit: to wit..... http://en.wikipedia.org/wiki/Player_versus_environment


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