jordancoles wrote:You realize that everything outside of player conflict is PVE, right?
this is true but players are sort of the environment here so you could say that everything outside of player conflict is player conflict
jordancoles wrote:You realize that everything outside of player conflict is PVE, right?
jorb wrote:Up to N points worth of difference (in everything useful, per some metric) will cause improvements to your combat results relative a player that has less than yourself, but improving beyond N implies no further gain.
sabinati wrote:painhertz wrote:PVE is Player vs. Environment otherwise known as player vs mobs instead of player vs player. being as how I alphed/betaed and played the first game to use the terms (Ultima Online) and damned near every other MMog in the 17 years since? I'm pretty sure i have you on this one. Get off my fucking lawn, kid. Tech: i'm a strong proponent of PVP, just not in haven, I play Battlefield 3, 4, and beta Hardline every day and that's nothing but PVP. The obscure combat in Haven just never drew me in enough to unravel it's intricacies and i prefer to play a more Thief type role in it.
Edit: to wit..... http://en.wikipedia.org/wiki/Player_versus_environment
shut the fuck up
NaoWhut wrote:painhertz wrote:PVE is Player vs. Environment otherwise known as player vs mobs instead of player vs player. being as how I alphed/betaed and played the first game to use the terms (Ultima Online) and damned near every other MMog in the 17 years since? I'm pretty sure i have you on this one. Get off my fucking lawn, kid. Tech: i'm a strong proponent of PVP, just not in haven, I play Battlefield 3, 4, and beta Hardline every day and that's nothing but PVP. The obscure combat in Haven just never drew me in enough to unravel it's intricacies and i prefer to play a more Thief type role in it.
I still remember killing you on
accident one day lol... the most
remarkable thing is no matter
how many times you die you will
always show up again
jorb wrote:We will, under all circumstances, most likely be working with relative improvements from stat gains, i.e....
Up to N points worth of difference (in everything useful, per some metric) will cause improvements to your combat results relative a player that has less than yourself, but improving beyond N implies no further gain.
Under a regime like that there would still be every reason to grind infinitely to keep up with the joneses, but you will also never be more than N points better than a fresh n00b, and we can hopefully then work to balance N toward a number that seems reasonable.
Granger wrote:Out of curiosity: do you have thoughts about equipment vs. movement speed and/or the other stuff i wrote?
Granger wrote:Nevertheless, they at one point invented Einherjeraspekt to deal with the negative side aspects of permadeath in a non-casual (im terms of time invested in a character) game
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